My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Musketeer Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Knight Cannon Musketeer
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Bats Cannon Musketeer
Lightning
Knight Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Knight Cannon Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Knight

Attack Synergies 10 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Hog Rider Mega Knight
Arrows
Hog Rider Knight Mega Knight
Knight
Bats Musketeer Hog Rider Arrows
Cannon
Ice Golem
Bats Musketeer Hog Rider
Musketeer
Knight Ice Golem Hog Rider Mega Knight
Hog Rider
Bats Arrows Knight Ice Golem Musketeer Mega Knight
Mega Knight
Bats Arrows Musketeer Hog Rider

Defense Synergies 7 9

Bats
Knight Cannon Ice Golem Musketeer Mega Knight
Arrows
Mega Knight Knight Cannon Ice Golem
Knight
Bats Cannon Musketeer Arrows
Cannon
Knight Ice Golem Musketeer Bats Arrows
Ice Golem
Cannon Musketeer Bats Arrows Mega Knight
Musketeer
Knight Cannon Ice Golem Bats Mega Knight
Hog Rider
Mega Knight
Arrows Bats Ice Golem Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Musketeer
Bats Knight Cannon Musketeer Mega Knight
Cannon Mega Knight Bats Knight Musketeer
Cannon Bats Knight Musketeer Mega Knight
Arrows Mega Knight
Arrows Bats Cannon Musketeer Mega Knight
Bats Musketeer Arrows Cannon
Arrows Cannon Ice Golem Musketeer Mega Knight
Cannon Musketeer
Knight Cannon Ice Golem Musketeer Mega Knight
Bats Arrows Knight Cannon Ice Golem Musketeer Mega Knight
Arrows Musketeer Bats
Cannon Mega Knight Bats Knight Musketeer
Mega Knight Bats Arrows Cannon
Knight Cannon Mega Knight
Cannon Mega Knight
Mega Knight Bats Arrows Knight Cannon Musketeer
Arrows Cannon Mega Knight Bats Knight Musketeer
Arrows Bats Knight Cannon Ice Golem Musketeer Mega Knight
Cannon Musketeer
Mega Knight Bats Arrows Knight Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem
Arrows Knight Ice Golem Musketeer Mega Knight
Mega Knight Bats Knight Ice Golem Musketeer
Mega Knight Bats Knight Ice Golem Musketeer
Knight Cannon Musketeer Mega Knight
Arrows Bats Ice Golem Musketeer
Bats Knight Ice Golem Musketeer
Mega Knight Knight
Mega Knight Bats Knight Ice Golem
Cannon Musketeer
Mega Knight Bats Knight Musketeer
Mega Knight Arrows
Mega Knight Knight Cannon Ice Golem
Cannon Musketeer Mega Knight
Bats Knight Ice Golem Musketeer
Bats Arrows Mega Knight Cannon Ice Golem Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem Musketeer
Arrows Musketeer
Arrows
Arrows Knight Ice Golem Musketeer
Arrows Mega Knight
Arrows Bats Ice Golem Musketeer
Arrows Musketeer
Arrows Ice Golem
Arrows
Bats Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Ice Golem Musketeer
Arrows Musketeer
Arrows Ice Golem Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Bats
Arrows Musketeer Mega Knight
Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Golem Mega Knight
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Bats Arrows Ice Golem Musketeer
Bats Musketeer
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Bats Musketeer
Arrows Musketeer
Arrows
Knight Musketeer Mega Knight
Arrows Ice Golem Musketeer
Arrows
Musketeer Mega Knight
Bats Musketeer
Bats Musketeer
Musketeer Mega Knight
Mega Knight

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