My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Suspicious Bush Musketeer Cannon Cart Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Heal Spirit Cannon Cart Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Cannon Cart Phoenix
Giant Snowball
Royal Recruits Musketeer
Zap
Cannon Cart
Barbarian Barrel
Knight Royal Recruits Heal Spirit Musketeer Cannon Cart
The Log
Royal Recruits Heal Spirit Suspicious Bush Musketeer Cannon Cart
Earthquake
Arrows
Royal Recruits Heal Spirit Suspicious Bush
Royal Delivery
Knight Royal Recruits Heal Spirit Musketeer Cannon Cart
Fireball
Suspicious Bush Musketeer Cannon Cart
Poison
Royal Recruits Suspicious Bush Musketeer Phoenix
Lightning
Knight Musketeer Cannon Cart Phoenix
Rocket
Musketeer Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Heal Spirit Suspicious Bush

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Suspicious Bush Knight Musketeer Phoenix Cannon Cart Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Suspicious Bush Knight Musketeer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Heal Spirit Cannon Cart
Royal Recruits
Heal Spirit Musketeer Cannon Cart
Heal Spirit
Knight Royal Recruits Musketeer Cannon Cart
Suspicious Bush
Musketeer
Knight Royal Recruits Heal Spirit Cannon Cart
Cannon Cart
Knight Royal Recruits Heal Spirit Musketeer Lightning
Lightning
Cannon Cart
Phoenix

Defense Synergies 1 3

Knight
Musketeer Cannon Cart Phoenix
Royal Recruits
Heal Spirit
Suspicious Bush
Musketeer
Knight Cannon Cart
Cannon Cart
Knight Musketeer
Lightning
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Knight Royal Recruits Musketeer
Knight Royal Recruits Musketeer Cannon Cart Phoenix
Knight Royal Recruits Musketeer Cannon Cart Lightning
Royal Recruits Knight Musketeer Cannon Cart Phoenix
Lightning Royal Recruits
Musketeer Cannon Cart
Musketeer Lightning Phoenix
Lightning Royal Recruits Musketeer Cannon Cart Phoenix
Royal Recruits Musketeer Phoenix
Knight Royal Recruits Musketeer Cannon Cart Phoenix
Knight Royal Recruits Musketeer Cannon Cart
Musketeer Phoenix
Royal Recruits Knight Musketeer Cannon Cart Lightning
Royal Recruits Cannon Cart
Royal Recruits Knight Cannon Cart Phoenix
Royal Recruits Lightning
Knight Royal Recruits Musketeer Cannon Cart
Knight Royal Recruits Musketeer Cannon Cart
Knight Royal Recruits Musketeer Cannon Cart
Royal Recruits Musketeer Cannon Cart Phoenix
Royal Recruits Knight Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Cannon Cart
Knight Musketeer Cannon Cart Lightning Phoenix
Royal Recruits Knight Musketeer Cannon Cart Lightning
Royal Recruits Lightning Knight Musketeer Cannon Cart Phoenix
Royal Recruits Knight Musketeer Cannon Cart Phoenix
Musketeer
Royal Recruits Knight Musketeer Cannon Cart Lightning Phoenix
Knight Royal Recruits Cannon Cart Phoenix
Royal Recruits Lightning Knight Cannon Cart Phoenix
Royal Recruits Musketeer Phoenix
Knight Royal Recruits Musketeer Cannon Cart Phoenix
Royal Recruits Lightning Phoenix
Royal Recruits Cannon Cart Lightning Knight
Royal Recruits Musketeer Cannon Cart
Royal Recruits Phoenix Knight Musketeer Cannon Cart Lightning
Royal Recruits Musketeer Cannon Cart Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Royal Recruits Musketeer
Musketeer
Lightning Cannon Cart
Cannon Cart Lightning Knight Royal Recruits Musketeer
Musketeer
Musketeer
Lightning
Lightning
Lightning Musketeer
Lightning Knight Royal Recruits Musketeer Cannon Cart
Lightning Musketeer
Lightning Knight Musketeer Cannon Cart
Lightning Musketeer Cannon Cart
Lightning Musketeer Cannon Cart
Lightning Musketeer Cannon Cart
Lightning Royal Recruits Musketeer Cannon Cart
Lightning
Lightning
Lightning Musketeer
Lightning
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Royal Recruits Musketeer Cannon Cart
Musketeer Lightning
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning
Lightning Musketeer
Lightning
Lightning
Lightning Royal Recruits Musketeer Cannon Cart
Lightning Musketeer
Lightning Knight Musketeer Cannon Cart
Musketeer Lightning
Lightning
Royal Recruits Musketeer Cannon Cart
Royal Recruits Musketeer Lightning
Musketeer Lightning
Lightning Royal Recruits Musketeer Cannon Cart
Cannon Cart
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: