My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Recruits Wizard Dark Prince Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Recruits Dark Prince Balloon Bandit
Giant Snowball
Skeletons Archers Royal Recruits Balloon
Zap
Skeletons Archers Dark Prince Balloon Bandit
Barbarian Barrel
Skeletons Archers Royal Recruits Wizard Dark Prince Bandit
The Log
Skeletons Archers Royal Recruits Dark Prince Bandit
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Royal Recruits
Royal Delivery
Skeletons Archers Royal Recruits Wizard Dark Prince Balloon Bandit
Fireball
Archers Wizard Balloon Bandit
Poison
Archers Royal Recruits Wizard Balloon
Lightning
Wizard Dark Prince Balloon Bandit
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Bandit Dark Prince Wizard Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Royal Recruits Dark Prince Balloon Bandit
Royal Recruits
Archers Bandit
Wizard
Dark Prince Balloon Bandit
Dark Prince
Archers Wizard Balloon Bandit
Balloon
Archers Wizard Dark Prince The Log Bandit
The Log
Balloon Bandit
Bandit
Archers Royal Recruits Wizard Dark Prince Balloon The Log

Defense Synergies 0 16

Skeletons
Archers Wizard Dark Prince The Log Bandit
Archers
Skeletons Royal Recruits Dark Prince The Log Bandit
Royal Recruits
Archers The Log
Wizard
Skeletons Dark Prince The Log Bandit
Dark Prince
Skeletons Archers Wizard The Log Bandit
Balloon
The Log
Skeletons Archers Royal Recruits Wizard Dark Prince Bandit
Bandit
Skeletons Archers Wizard Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard The Log
Skeletons Royal Recruits Dark Prince The Log Bandit
Skeletons Archers Royal Recruits Dark Prince Bandit
Royal Recruits Skeletons Dark Prince Bandit
Royal Recruits Dark Prince The Log
The Log Skeletons Archers Dark Prince Bandit
Archers Wizard
Royal Recruits The Log Bandit
Skeletons Royal Recruits
Skeletons Archers Royal Recruits Dark Prince Bandit
Archers Skeletons Royal Recruits Wizard Dark Prince The Log Bandit
Archers Wizard
Royal Recruits Skeletons Wizard Dark Prince The Log Bandit
Wizard Royal Recruits Dark Prince The Log
Royal Recruits Bandit
Royal Recruits The Log Bandit
Wizard Skeletons Royal Recruits Dark Prince
Archers Royal Recruits Wizard Dark Prince The Log Bandit
Wizard The Log Archers Royal Recruits Dark Prince Bandit
Royal Recruits
Royal Recruits Wizard Dark Prince Archers The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Archers Dark Prince Bandit
Bandit Archers Wizard The Log
Royal Recruits Bandit Skeletons Dark Prince The Log
Royal Recruits Dark Prince The Log Bandit
Royal Recruits Skeletons Dark Prince Bandit
Wizard Skeletons Archers
Royal Recruits Dark Prince Skeletons Archers Bandit
Royal Recruits Dark Prince
Royal Recruits Skeletons Dark Prince The Log Bandit
Royal Recruits Skeletons
Royal Recruits Dark Prince
Royal Recruits Dark Prince The Log
Royal Recruits Dark Prince Skeletons Wizard Bandit
Royal Recruits Wizard Archers
Royal Recruits Skeletons Archers Dark Prince The Log
Archers Royal Recruits Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log Bandit
The Log Bandit
The Log Bandit
Royal Recruits Dark Prince The Log
Wizard Dark Prince The Log
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard Bandit
Royal Recruits Wizard Dark Prince The Log Bandit
Archers Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Royal Recruits Wizard The Log Bandit
Archers Wizard Dark Prince The Log Bandit
Wizard The Log
The Log
Wizard
The Log
Royal Recruits The Log
The Log Wizard Dark Prince
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Archers Wizard
Wizard
Wizard The Log Bandit
Wizard The Log
Archers Royal Recruits Dark Prince Bandit
Archers Wizard
The Log
Wizard Dark Prince
The Log Wizard
Royal Recruits Dark Prince
Royal Recruits The Log
Royal Recruits Dark Prince The Log Bandit
Wizard

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