My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Ice Wizard Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Lumberjack Ram Rider
Zap
Ram Rider
Barbarian Barrel
Ice Spirit Rascals Ice Wizard Electro Wizard Lumberjack
The Log
Ice Spirit Rascals Lumberjack Ram Rider
Earthquake
Arrows
Ice Spirit Rascals
Royal Delivery
Ice Spirit Rascals Ice Wizard Electro Wizard Lumberjack Ram Rider
Fireball
Rascals Ice Wizard Electro Wizard Lumberjack Ram Rider
Poison
Rascals Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard Lumberjack Ram Rider
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Earthquake Ice Wizard Electro Wizard Lumberjack Rascals Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Earthquake Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Rascals Lumberjack Ram Rider
Zap
Ice Spirit Earthquake Electro Wizard Ram Rider Ice Wizard Lumberjack
Rascals
Ice Spirit Electro Wizard Lumberjack Ram Rider
Earthquake
Zap Ram Rider
Ice Wizard
Zap Lumberjack Ram Rider
Electro Wizard
Zap Rascals Lumberjack Ram Rider
Lumberjack
Ice Spirit Zap Rascals Ice Wizard Electro Wizard Ram Rider
Ram Rider
Zap Ice Spirit Rascals Earthquake Ice Wizard Electro Wizard Lumberjack

Defense Synergies 2 16

Ice Spirit
Zap Rascals Earthquake Ice Wizard Electro Wizard Lumberjack Ram Rider
Zap
Ice Spirit Electro Wizard Rascals Earthquake Ice Wizard Lumberjack Ram Rider
Rascals
Ice Spirit Zap
Earthquake
Ice Spirit Zap Ice Wizard
Ice Wizard
Ice Spirit Zap Earthquake Lumberjack
Electro Wizard
Zap Ice Spirit Lumberjack Ram Rider
Lumberjack
Ice Spirit Zap Ice Wizard Electro Wizard Ram Rider
Ram Rider
Ice Spirit Zap Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Electro Wizard Ram Rider
Lumberjack Ice Spirit Zap Rascals Ice Wizard Electro Wizard Ram Rider
Lumberjack Ram Rider Rascals Ice Wizard Electro Wizard
Lumberjack Rascals Ice Wizard Electro Wizard Ram Rider
Earthquake Lumberjack
Zap Rascals Earthquake Ice Wizard Electro Wizard Lumberjack
Electro Wizard Ram Rider Ice Spirit Zap Rascals Ice Wizard
Earthquake Zap Rascals Electro Wizard Ram Rider
Rascals Ice Wizard Lumberjack
Ice Spirit Rascals Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Zap Rascals Earthquake Lumberjack Ram Rider
Zap Rascals Ice Wizard Electro Wizard Ram Rider
Lumberjack Ice Spirit Zap Rascals Earthquake Ice Wizard Electro Wizard Ram Rider
Ice Spirit Zap Rascals Earthquake Electro Wizard Lumberjack
Rascals Electro Wizard Lumberjack Ram Rider
Ice Spirit Zap Rascals Electro Wizard Lumberjack Ram Rider
Rascals Electro Wizard Lumberjack
Ice Spirit Zap Rascals Ice Wizard Electro Wizard Lumberjack Ram Rider
Zap Earthquake Ice Spirit Rascals Ice Wizard Electro Wizard Lumberjack Ram Rider
Electro Wizard Lumberjack Ram Rider
Rascals Earthquake Electro Wizard Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Zap Electro Wizard
Electro Wizard Zap Lumberjack
Lumberjack Ice Spirit Zap Rascals Electro Wizard Ram Rider
Lumberjack Zap Rascals Electro Wizard Ram Rider
Rascals Lumberjack Ram Rider
Ice Spirit Zap Rascals Ice Wizard Electro Wizard Ram Rider
Rascals Ice Wizard Electro Wizard Lumberjack Ram Rider
Rascals Lumberjack
Zap Electro Wizard Ice Spirit
Rascals Lumberjack
Zap Electro Wizard
Rascals Lumberjack Ram Rider
Rascals
Rascals Electro Wizard Ice Spirit Zap Lumberjack
Zap Rascals Earthquake Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals
Zap Ice Wizard Electro Wizard Ram Rider
Earthquake
Earthquake Rascals
Zap Earthquake
Ice Spirit Zap Ice Wizard Ram Rider
Earthquake
Earthquake Ice Spirit Zap Ice Wizard Ram Rider
Zap Ram Rider
Electro Wizard Lumberjack
Zap Earthquake Electro Wizard Ram Rider
Zap
Earthquake
Earthquake
Earthquake Zap
Earthquake Zap
Earthquake
Earthquake
Zap Earthquake Electro Wizard
Zap Earthquake
Earthquake
Earthquake Zap
Zap Earthquake Ice Spirit Ice Wizard
Zap Earthquake Ice Wizard Electro Wizard Ram Rider
Zap Ram Rider
Zap
Zap Ice Wizard Electro Wizard
Zap Electro Wizard Ice Spirit
Zap Earthquake
Zap Ice Spirit Electro Wizard
Earthquake
Zap Earthquake Electro Wizard Ice Spirit
Zap Ice Wizard Electro Wizard Ram Rider
Rascals Electro Wizard Lumberjack
Zap Earthquake
Zap
Zap Ice Spirit Rascals Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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