My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Royal Hogs Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince Prince
Giant Snowball
Skeleton Dragons Barbarians Royal Hogs
Zap
Royal Hogs Dark Prince Prince
Barbarian Barrel
Barbarians Royal Hogs Dark Prince
The Log
Barbarians Mini P.E.K.K.A Royal Hogs Dark Prince Prince
Earthquake
Barbarians Royal Hogs
Arrows
Skeleton Dragons Royal Hogs
Royal Delivery
Skeleton Dragons Barbarians Mini P.E.K.K.A Royal Hogs Dark Prince Prince P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Royal Hogs
Poison
Skeleton Dragons Barbarians Royal Hogs
Lightning
Skeleton Dragons Mini P.E.K.K.A Dark Prince Prince
Rocket
Barbarians Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Fireball Mini P.E.K.K.A Dark Prince Barbarians Royal Hogs Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Dragons Fireball Mini P.E.K.K.A Dark Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mini P.E.K.K.A Royal Hogs Dark Prince Prince P.E.K.K.A
Barbarians
Fireball
Royal Hogs Dark Prince
Mini P.E.K.K.A
Skeleton Dragons Royal Hogs Dark Prince
Royal Hogs
Skeleton Dragons Fireball Mini P.E.K.K.A Dark Prince
Dark Prince
Prince Skeleton Dragons Fireball Mini P.E.K.K.A Royal Hogs
Prince
Dark Prince Skeleton Dragons
P.E.K.K.A
Skeleton Dragons

Defense Synergies 0 9

Skeleton Dragons
Barbarians Fireball Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Barbarians
Skeleton Dragons
Fireball
Skeleton Dragons Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Skeleton Dragons Fireball
Royal Hogs
Dark Prince
Skeleton Dragons Fireball Prince
Prince
Skeleton Dragons Dark Prince
P.E.K.K.A
Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Dragons Dark Prince Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Skeleton Dragons Dark Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Skeleton Dragons Dark Prince
Barbarians Fireball Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Fireball Skeleton Dragons Dark Prince
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Dark Prince Prince
Skeleton Dragons Barbarians Fireball Dark Prince
Skeleton Dragons Fireball
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Skeleton Dragons Fireball Dark Prince
Fireball Skeleton Dragons Barbarians Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Skeleton Dragons Fireball Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Fireball Skeleton Dragons Barbarians Dark Prince Prince
Skeleton Dragons Barbarians Fireball Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Skeleton Dragons Dark Prince Barbarians Fireball Mini P.E.K.K.A Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Dark Prince Prince P.E.K.K.A
Fireball Skeleton Dragons Mini P.E.K.K.A Prince
Barbarians P.E.K.K.A Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Mini P.E.K.K.A Dark Prince Prince
Skeleton Dragons Fireball
Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A Barbarians Fireball
Mini P.E.K.K.A P.E.K.K.A Barbarians Dark Prince Prince
P.E.K.K.A Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A Dark Prince Prince
P.E.K.K.A Skeleton Dragons Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Dark Prince Prince
P.E.K.K.A Barbarians Fireball Dark Prince Prince
Barbarians Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A Fireball
Skeleton Dragons Barbarians Fireball
Barbarians Skeleton Dragons Fireball Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball Dark Prince Prince
Fireball Skeleton Dragons Dark Prince
Skeleton Dragons Fireball
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Mini P.E.K.K.A Prince
Skeleton Dragons Fireball Dark Prince Prince
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Fireball Mini P.E.K.K.A Dark Prince Prince
Skeleton Dragons Fireball
Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball
Prince
Skeleton Dragons Barbarians Fireball
Skeleton Dragons Fireball Dark Prince
Fireball Skeleton Dragons
Fireball Skeleton Dragons Prince
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball
Skeleton Dragons Fireball
P.E.K.K.A Prince
Fireball
Barbarians Fireball Dark Prince Prince
Fireball Skeleton Dragons
Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Dark Prince Prince
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Dark Prince Prince P.E.K.K.A
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Dark Prince Prince
Prince P.E.K.K.A
Fireball Skeleton Dragons

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