My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Fisherman Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Fisherman Sparky
Giant Snowball
Minions Goblin Barrel Fisherman
Zap
Minions Goblin Barrel Fisherman Sparky
Barbarian Barrel
Wizard Goblin Barrel Magic Archer Sparky
The Log
Goblin Barrel Fisherman Sparky
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Wizard Goblin Barrel Fisherman Magic Archer Sparky
Fireball
Minions Wizard Goblin Barrel Fisherman Magic Archer Sparky
Poison
Minions Wizard Fisherman Magic Archer Sparky
Lightning
Wizard Fisherman Magic Archer Sparky
Rocket
Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard Rocket Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rocket Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Royal Delivery Goblin Barrel Fisherman Magic Archer Wizard Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Royal Delivery Goblin Barrel Fisherman

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Fisherman Sparky
Royal Delivery
Wizard
Sparky
Rocket
Goblin Barrel
Sparky
Fisherman
Minions Sparky
Magic Archer
Sparky
Minions Wizard Goblin Barrel Fisherman

Defense Synergies 0 6

Minions
Royal Delivery Fisherman
Royal Delivery
Minions Wizard Magic Archer Sparky
Wizard
Royal Delivery
Rocket
Goblin Barrel
Fisherman
Minions Magic Archer
Magic Archer
Royal Delivery Fisherman
Sparky
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard Magic Archer Sparky
Sparky Minions Royal Delivery Fisherman
Rocket Fisherman Sparky Minions Royal Delivery
Sparky Minions Fisherman
Royal Delivery Rocket Sparky
Royal Delivery Minions Magic Archer
Minions Rocket Royal Delivery Wizard Magic Archer
Rocket Magic Archer Sparky
Sparky Minions Fisherman
Royal Delivery Fisherman Sparky
Minions Royal Delivery Wizard Fisherman Magic Archer
Minions Royal Delivery Wizard Magic Archer
Sparky Minions Royal Delivery Wizard Rocket
Wizard Rocket Sparky Minions Royal Delivery Magic Archer
Sparky
Rocket Royal Delivery Fisherman Sparky
Wizard Sparky Minions Royal Delivery Fisherman
Royal Delivery Minions Wizard Fisherman Magic Archer
Royal Delivery Wizard Minions Fisherman Magic Archer
Sparky Fisherman
Wizard Minions Royal Delivery Fisherman Sparky
Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fisherman Sparky
Royal Delivery Wizard Rocket Fisherman Magic Archer
Royal Delivery Minions Rocket Fisherman Sparky
Rocket Royal Delivery Fisherman Sparky
Royal Delivery Fisherman Sparky
Royal Delivery Wizard Rocket Minions Magic Archer
Royal Delivery Rocket Sparky Minions
Royal Delivery Fisherman Sparky
Royal Delivery Rocket Minions Magic Archer Sparky
Royal Delivery Sparky
Minions Sparky
Rocket Royal Delivery
Royal Delivery Rocket Wizard Sparky
Wizard Magic Archer Sparky
Sparky Minions Royal Delivery Rocket Fisherman Magic Archer
Minions Royal Delivery Wizard Magic Archer Sparky
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Sparky
Fisherman Magic Archer
Rocket Magic Archer Sparky
Rocket Sparky
Wizard Rocket Magic Archer Sparky
Wizard Minions Rocket Magic Archer
Wizard Magic Archer Sparky
Wizard Magic Archer
Wizard Fisherman
Rocket Minions Fisherman Sparky
Rocket Wizard Fisherman Magic Archer Sparky
Wizard Rocket Magic Archer
Rocket Fisherman Magic Archer Sparky
Minions Rocket Fisherman Magic Archer
Fisherman Magic Archer Sparky
Rocket Wizard Magic Archer Sparky
Magic Archer Wizard Rocket Sparky
Rocket Sparky
Minions Rocket Fisherman Sparky
Rocket Wizard Fisherman Magic Archer Sparky
Rocket Wizard Magic Archer
Rocket Minions Magic Archer Sparky
Rocket Wizard
Rocket Fisherman Sparky
Rocket
Wizard Magic Archer Sparky
Fisherman
Wizard Fisherman Magic Archer Sparky
Wizard Fisherman Magic Archer Sparky
Rocket Fisherman Magic Archer Sparky
Wizard Magic Archer Sparky
Rocket Minions Wizard
Sparky
Wizard Rocket Magic Archer Sparky
Rocket Magic Archer Sparky
Sparky
Rocket Wizard Magic Archer Sparky
Minions Rocket Magic Archer
Rocket Wizard Magic Archer
Wizard Rocket Magic Archer Sparky
Wizard Magic Archer
Rocket Sparky
Sparky
Minions Rocket Magic Archer Sparky
Rocket Magic Archer
Rocket Magic Archer Sparky
Sparky
Wizard Rocket Sparky
Fisherman

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