My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Cannon Furnace
Zap
Bats Cannon Firecracker Furnace
Barbarian Barrel
Cannon Firecracker Elixir Golem Furnace
The Log
Cannon Firecracker Elixir Golem Mini P.E.K.K.A Furnace
Earthquake
Cannon Firecracker Elixir Golem Furnace
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Firecracker Elixir Golem Mini P.E.K.K.A
Fireball
Cannon Firecracker Elixir Golem Furnace
Poison
Bats Cannon Firecracker Elixir Golem Furnace
Lightning
Cannon Mini P.E.K.K.A Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Cannon Firecracker Elixir Golem Mini P.E.K.K.A Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Cannon Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Mini P.E.K.K.A Rage
Cannon
Firecracker
Elixir Golem Bats Mini P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Rage Bats Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Bats Firecracker Elixir Golem Furnace Rage Mega Knight
Furnace
Elixir Golem Mini P.E.K.K.A
Rage
Elixir Golem Bats Mini P.E.K.K.A
Mega Knight
Bats Firecracker Mini P.E.K.K.A

Defense Synergies 0 9

Bats
Cannon Firecracker Mini P.E.K.K.A Mega Knight
Cannon
Bats Firecracker Mini P.E.K.K.A
Firecracker
Bats Cannon Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
Bats Cannon Firecracker Furnace
Furnace
Mini P.E.K.K.A
Rage
Mega Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Mini P.E.K.K.A Bats Cannon Firecracker Furnace Mega Knight
Cannon Mini P.E.K.K.A Furnace Mega Knight Bats
Cannon Mini P.E.K.K.A Bats Firecracker Furnace Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Bats Cannon Firecracker Furnace Mega Knight
Bats Furnace Cannon Firecracker
Cannon Mega Knight
Cannon Mini P.E.K.K.A Furnace
Cannon Firecracker Mini P.E.K.K.A Mega Knight
Bats Cannon Firecracker Furnace Mega Knight
Bats Firecracker Furnace
Cannon Mini P.E.K.K.A Furnace Mega Knight Bats
Mega Knight Bats Cannon Firecracker Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Cannon Furnace Mega Knight
Cannon Mini P.E.K.K.A Furnace Mega Knight
Mega Knight Bats Cannon Firecracker Mini P.E.K.K.A Furnace
Cannon Mega Knight Bats Firecracker Furnace
Furnace Bats Cannon Firecracker Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Bats Cannon Firecracker Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Furnace
Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Mega Knight Bats
Cannon Mini P.E.K.K.A Mega Knight
Firecracker Furnace Bats
Mini P.E.K.K.A Bats Furnace
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A
Cannon
Mega Knight Bats Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Cannon
Cannon Firecracker Furnace Mega Knight
Bats Firecracker Mini P.E.K.K.A Furnace
Bats Mega Knight Cannon Firecracker Mini P.E.K.K.A
Cannon Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Furnace Mega Knight
Firecracker Bats Furnace
Firecracker Furnace
Firecracker
Firecracker
Bats Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace
Firecracker Furnace Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Furnace Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker Furnace
Bats Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats
Firecracker
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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