My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards Witch
Zap
Bats Firecracker Guards Witch
Barbarian Barrel
Firecracker Guards Witch
The Log
Firecracker Hog Rider Guards Witch
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Bats Firecracker Guards Witch
Royal Delivery
Bats Firecracker Hog Rider Guards Witch
Fireball
Firecracker Hog Rider Witch
Poison
Bats Firecracker Guards Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Earthquake Guards Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Earthquake

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Earthquake Mega Knight
Firecracker
Hog Rider Bats Earthquake Mega Knight
Earthquake
Hog Rider Arrows Firecracker Mega Knight
Hog Rider
Bats Arrows Firecracker Earthquake Guards Witch Mega Knight
Guards
Hog Rider
Witch
Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Earthquake Hog Rider Witch

Defense Synergies 1 9

Bats
Firecracker Earthquake Mega Knight
Arrows
Mega Knight
Firecracker
Bats Earthquake Guards Mega Knight
Earthquake
Bats Firecracker Mega Knight
Hog Rider
Guards
Firecracker Witch
Witch
Guards Mega Knight
Mega Knight
Arrows Bats Firecracker Earthquake Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Bats Firecracker Witch Mega Knight
Witch Mega Knight Bats
Witch Bats Firecracker Guards Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Bats Firecracker Earthquake Guards Mega Knight
Bats Arrows Firecracker Witch
Earthquake Arrows Mega Knight
Witch
Guards Firecracker Mega Knight
Bats Guards Witch Arrows Firecracker Earthquake Mega Knight
Arrows Bats Firecracker Witch
Mega Knight Bats Earthquake Guards Witch
Mega Knight Bats Arrows Firecracker Earthquake Guards Witch
Mega Knight
Mega Knight
Mega Knight Bats Arrows Firecracker Witch
Arrows Mega Knight Bats Firecracker Guards Witch
Arrows Earthquake Witch Bats Firecracker Guards Mega Knight
Mega Knight Bats Arrows Firecracker Earthquake Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch
Arrows Firecracker Mega Knight
Guards Mega Knight Bats Witch
Guards Mega Knight Bats
Guards Witch Mega Knight
Arrows Firecracker Bats Witch
Guards Bats Witch
Mega Knight
Mega Knight Bats Firecracker Witch
Witch Guards
Mega Knight Bats Guards Witch
Mega Knight Arrows Guards
Mega Knight Guards Witch
Firecracker Witch Mega Knight
Guards Witch Bats Firecracker
Bats Arrows Mega Knight Firecracker Earthquake Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Guards
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker Guards
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Bats Witch
Arrows Firecracker Earthquake Witch
Arrows Earthquake Firecracker
Arrows Firecracker
Bats Guards
Firecracker Arrows Earthquake
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Witch
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake
Bats
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Witch Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Witch Mega Knight
Witch
Arrows Firecracker Earthquake Witch
Arrows Witch Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Guards Witch
Arrows Earthquake Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Earthquake Bats Guards Witch
Arrows Firecracker Witch
Arrows
Firecracker Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Mega Knight
Bats Firecracker Guards Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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