My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Goblins Goblin Gang Goblin Hut Goblin Drill Witch
Zap
Goblins Goblin Gang Goblin Hut Goblin Drill Witch Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Goblin Hut Goblin Drill Witch
The Log
Goblins Goblin Gang Goblin Hut Goblin Drill Witch
Earthquake
Goblin Gang Goblin Hut Goblin Drill Witch
Arrows
Goblins Goblin Gang Goblin Hut Goblin Drill Witch
Royal Delivery
Goblins Goblin Gang Goblin Hut Goblin Drill Witch
Fireball
Goblin Gang Goblin Hut Goblin Drill Witch
Poison
Goblin Gang Goblin Hut Goblin Drill Witch
Lightning
Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Goblin Gang Goblin Drill Goblin Hut Witch Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblins Goblin Gang Goblin Drill

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Goblin Gang
Goblin Hut Mirror Goblin Drill Goblin Giant
Goblin Hut
Goblin Gang Mirror Goblin Giant Mega Knight
Mirror
Goblin Gang Goblin Hut
Goblin Drill
Goblins Goblin Gang Mega Knight
Witch
Goblin Giant Mega Knight
Goblin Giant
Goblin Gang Goblin Hut Witch
Mega Knight
Goblin Hut Goblin Drill Witch

Defense Synergies 0 6

Goblins
Goblin Gang
Goblin Hut Mirror Goblin Drill
Goblin Hut
Goblin Gang Mirror
Mirror
Goblin Gang Goblin Hut Mega Knight
Goblin Drill
Goblin Gang
Witch
Mega Knight
Goblin Giant
Mega Knight
Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Goblin Giant
Goblins Goblin Gang Goblin Hut Goblin Drill Witch Mega Knight
Goblin Gang Goblin Hut Witch Mega Knight Goblins Goblin Drill
Goblin Hut Witch Goblins Goblin Gang Goblin Drill Mega Knight
Mega Knight
Goblin Gang Goblins Mega Knight
Goblin Gang Goblin Hut Witch
Goblin Giant Mega Knight
Witch Goblins Goblin Gang Goblin Hut Goblin Drill
Goblin Gang Goblins Mega Knight
Goblins Goblin Gang Witch Goblin Hut Goblin Drill Goblin Giant Mega Knight
Goblin Gang Goblin Hut Witch
Goblin Hut Goblin Drill Mega Knight Goblin Gang Witch
Mega Knight Goblins Goblin Gang Goblin Hut Goblin Drill Witch
Goblin Gang Goblin Hut Goblin Drill Mega Knight
Goblin Gang Goblin Hut Goblin Drill Mega Knight
Mega Knight Goblins Goblin Gang Goblin Hut Goblin Drill Witch
Mega Knight Goblins Goblin Gang Goblin Hut Goblin Drill Witch
Goblin Drill Witch Goblin Hut Mega Knight
Goblin Hut Goblin Drill
Goblin Gang Mega Knight Goblins Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Goblin Hut Witch
Goblin Gang Mega Knight
Goblin Gang Mega Knight Goblins Goblin Hut Witch Goblin Giant
Goblin Gang Mega Knight Goblin Giant
Goblin Gang Goblin Hut Goblin Drill Witch Goblin Giant Mega Knight
Goblin Gang Goblin Hut Witch Goblin Giant
Goblin Gang Goblins Goblin Hut Witch Goblin Giant
Mega Knight Goblin Giant
Mega Knight Goblins Goblin Hut Witch
Witch Goblin Gang Goblin Hut Goblin Drill Goblin Giant
Mega Knight Goblin Hut Witch
Mega Knight Goblin Giant
Mega Knight Goblin Gang Witch Goblin Giant
Witch Mega Knight
Goblin Gang Goblin Hut Witch Goblins Goblin Drill Goblin Giant
Mega Knight Goblin Hut Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Goblin Hut Goblin Drill Goblin Giant
Mega Knight
Witch Goblin Giant
Witch
Goblins Goblin Gang
Goblin Hut
Goblin Hut
Goblin Hut Goblin Drill Witch
Goblin Hut Mega Knight
Mega Knight
Witch Mega Knight
Mega Knight
Goblin Drill
Witch Mega Knight
Witch
Witch
Witch Mega Knight
Witch
Goblin Hut Witch
Mega Knight
Mega Knight
Goblin Gang Goblin Hut Witch
Witch
Goblin Gang Mega Knight
Mega Knight
Goblin Gang Witch
Witch
Witch Goblin Giant Mega Knight
Mega Knight

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