My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Prince
Giant Snowball
Royal Hogs Skeleton Army Witch
Zap
Royal Hogs Skeleton Army Witch Prince
Barbarian Barrel
Royal Hogs Skeleton Army Witch Executioner
The Log
Mini P.E.K.K.A Royal Hogs Skeleton Army Witch Prince
Earthquake
Royal Hogs Skeleton Army Witch
Arrows
Royal Hogs Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Royal Hogs Skeleton Army Witch Prince Executioner P.E.K.K.A
Fireball
Royal Hogs Skeleton Army Witch Executioner
Poison
Royal Hogs Skeleton Army Witch Executioner
Lightning
Mini P.E.K.K.A Witch Prince Executioner
Rocket
Royal Hogs Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Royal Hogs Witch Prince Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Mini P.E.K.K.A Royal Hogs Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Royal Hogs Mega Knight
Royal Hogs
Mini P.E.K.K.A Executioner Mega Knight
Skeleton Army
Witch
Prince P.E.K.K.A Mega Knight
Prince
Mega Knight Witch
Executioner
Royal Hogs P.E.K.K.A Mega Knight
P.E.K.K.A
Witch Executioner
Mega Knight
Prince Mini P.E.K.K.A Royal Hogs Witch Executioner

Defense Synergies 0 9

Mini P.E.K.K.A
Skeleton Army Witch Executioner
Royal Hogs
Skeleton Army
Mini P.E.K.K.A Prince Executioner
Witch
Mini P.E.K.K.A Prince Mega Knight
Prince
Skeleton Army Witch Executioner
Executioner
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
P.E.K.K.A
Mega Knight
Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch Prince Executioner Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Prince P.E.K.K.A Mega Knight Executioner
Mini P.E.K.K.A Skeleton Army Witch Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Executioner Mega Knight
Witch Executioner
P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince Mega Knight
Skeleton Army Witch Executioner Mega Knight
Executioner Witch
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight Witch
Skeleton Army Executioner Mega Knight Mini P.E.K.K.A Witch Prince P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince Mega Knight
Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Witch Prince Executioner P.E.K.K.A
Mega Knight Skeleton Army Witch Prince Executioner
Witch Executioner Mega Knight
Mini P.E.K.K.A P.E.K.K.A Prince
Skeleton Army Mega Knight Mini P.E.K.K.A Witch Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch Prince P.E.K.K.A
Mini P.E.K.K.A Prince Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch Prince Executioner Mega Knight
Executioner Witch
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army Prince
P.E.K.K.A Mega Knight Mini P.E.K.K.A Skeleton Army Witch Prince
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch Prince
Skeleton Army P.E.K.K.A Mega Knight Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight Witch Executioner
Skeleton Army Witch Executioner Mega Knight
Skeleton Army Witch Mini P.E.K.K.A Prince Executioner P.E.K.K.A
Executioner Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Prince
Executioner Mega Knight
Executioner Witch
Witch Executioner
Executioner
Mini P.E.K.K.A Prince
Prince
Executioner
Executioner
Prince
Witch Executioner
Executioner Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Prince Executioner Mega Knight
Witch Mega Knight
Prince Mega Knight
Prince
Witch Executioner Mega Knight
Witch
Witch Executioner
Witch Prince Mega Knight
Witch Executioner
Witch
Mini P.E.K.K.A
Mega Knight
P.E.K.K.A Prince Mega Knight
Skeleton Army Witch Prince
Witch Executioner
Mini P.E.K.K.A Prince Executioner Mega Knight
Executioner
Prince Executioner P.E.K.K.A Mega Knight
Witch
Witch Executioner
Witch Prince Executioner Mega Knight
Prince P.E.K.K.A
Mega Knight

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