My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Rascals Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Minion Horde Rascals Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Minion Horde
Giant Snowball
Fire Spirit Bomber Skeleton Barrel Minion Horde
Zap
Fire Spirit Bomber Skeleton Barrel Minion Horde
Barbarian Barrel
Fire Spirit Bomber Skeleton Barrel Rascals
The Log
Fire Spirit Bomber Skeleton Barrel Rascals
Earthquake
Bomber
Arrows
Fire Spirit Bomber Skeleton Barrel Minion Horde Rascals
Royal Delivery
Fire Spirit Bomber Skeleton Barrel Minion Horde Rascals
Fireball
Bomber Skeleton Barrel Minion Horde Rascals
Poison
Bomber Skeleton Barrel Minion Horde Rascals
Lightning
Rocket
Minion Horde Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Barrel Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Arrows Skeleton Barrel Minion Horde Rascals Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bomber Arrows

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel
Bomber
Skeleton Barrel
Arrows
Mirror Skeleton Barrel
Skeleton Barrel
Fire Spirit Bomber Arrows Rascals Mirror
Minion Horde
Rascals Mirror
Rascals
Skeleton Barrel Minion Horde
Mirror
Arrows Electro Giant Skeleton Barrel Minion Horde
Electro Giant
Mirror

Defense Synergies 2 1

Fire Spirit
Bomber
Electro Giant
Arrows
Mirror
Skeleton Barrel
Minion Horde
Mirror
Rascals
Mirror
Arrows Minion Horde
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Minion Horde
Minion Horde Rascals
Minion Horde Fire Spirit Bomber Rascals
Minion Horde Rascals
Bomber Arrows
Arrows Fire Spirit Bomber Rascals
Minion Horde Fire Spirit Arrows Rascals
Arrows Skeleton Barrel Rascals Electro Giant
Minion Horde Rascals
Fire Spirit Bomber Minion Horde Rascals
Minion Horde Bomber Arrows Rascals Electro Giant
Arrows Minion Horde Rascals
Minion Horde Fire Spirit Bomber Rascals
Fire Spirit Bomber Arrows Minion Horde Rascals
Minion Horde Rascals
Minion Horde Rascals Electro Giant
Minion Horde Bomber Arrows Rascals
Fire Spirit Arrows Bomber Minion Horde Rascals
Arrows Fire Spirit Bomber Rascals
Bomber Rascals Fire Spirit Arrows Minion Horde Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Electro Giant
Bomber Arrows Skeleton Barrel
Minion Horde Rascals
Minion Horde Rascals
Minion Horde Rascals
Fire Spirit Arrows Electro Giant Skeleton Barrel Minion Horde Rascals
Rascals Minion Horde
Minion Horde Rascals
Minion Horde
Minion Horde
Minion Horde Rascals
Arrows Electro Giant
Rascals Minion Horde
Bomber Minion Horde Rascals Electro Giant
Rascals Electro Giant Bomber Minion Horde
Arrows Bomber Minion Horde Rascals Electro Giant
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Minion Horde Rascals
Arrows Skeleton Barrel
Arrows Skeleton Barrel Minion Horde
Arrows Skeleton Barrel Rascals
Bomber Fire Spirit Arrows Minion Horde
Arrows Electro Giant Fire Spirit Skeleton Barrel Minion Horde
Fire Spirit Bomber Arrows Minion Horde
Arrows Fire Spirit Skeleton Barrel
Arrows Skeleton Barrel
Fire Spirit Minion Horde
Arrows Skeleton Barrel Minion Horde
Fire Spirit Arrows
Fire Spirit Skeleton Barrel
Arrows Skeleton Barrel Minion Horde
Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel Minion Horde
Arrows Skeleton Barrel Minion Horde
Arrows
Bomber Minion Horde
Fire Spirit Bomber Arrows Skeleton Barrel
Fire Spirit Bomber Arrows Skeleton Barrel Electro Giant
Minion Horde
Arrows
Arrows Skeleton Barrel Minion Horde
Arrows Electro Giant Fire Spirit Bomber
Minion Horde
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Fire Spirit Arrows Minion Horde Electro Giant
Skeleton Barrel Minion Horde Electro Giant
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Skeleton Barrel Minion Horde Fire Spirit
Fire Spirit Arrows
Arrows
Minion Horde Rascals
Arrows Bomber Skeleton Barrel
Arrows Electro Giant
Minion Horde
Electro Giant Minion Horde Rascals
Skeleton Barrel Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: