My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblins Goblin Gang Musketeer Goblin Barrel Skeleton Army Witch
Zap
Goblins Goblin Gang Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblins Goblin Gang Musketeer Wizard Goblin Barrel Skeleton Army Witch
The Log
Goblins Goblin Gang Musketeer Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Goblins Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblins Goblin Gang Musketeer Wizard Goblin Barrel Skeleton Army Witch
Fireball
Goblin Gang Musketeer Wizard Goblin Barrel Skeleton Army Witch
Poison
Goblin Gang Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Wizard Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Goblin Barrel Skeleton Army Musketeer Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Goblin Gang Goblin Barrel

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Barrel
Goblin Gang
Goblin Barrel
Musketeer
Wizard
Goblin Barrel
Goblin Gang Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Witch

Defense Synergies 1 5

Goblins
Musketeer Wizard
Arrows
Goblin Gang
Musketeer Skeleton Army
Musketeer
Goblin Gang Goblins Skeleton Army
Wizard
Goblins Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Gang Musketeer Wizard
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Skeleton Army Goblins Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Witch Goblins Musketeer
Skeleton Army Witch Goblins Goblin Gang Musketeer
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Goblins Musketeer
Musketeer Arrows Goblin Gang Wizard Witch
Arrows Musketeer
Witch Goblins Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Goblins Musketeer
Goblins Goblin Gang Skeleton Army Witch Arrows Musketeer Wizard
Arrows Musketeer Goblin Gang Wizard Witch
Skeleton Army Goblin Gang Musketeer Wizard Witch
Wizard Skeleton Army Goblins Arrows Goblin Gang Witch
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Wizard Goblins Arrows Goblin Gang Musketeer Skeleton Army Witch
Arrows Goblins Goblin Gang Musketeer Wizard Skeleton Army Witch
Arrows Wizard Witch Musketeer
Musketeer
Goblin Gang Wizard Skeleton Army Goblins Arrows Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblins Witch
Arrows Goblin Gang Musketeer Wizard
Goblin Gang Skeleton Army Goblins Musketeer Witch
Goblin Gang Skeleton Army Musketeer
Goblin Gang Musketeer Skeleton Army Witch
Arrows Wizard Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Goblins Musketeer Witch
Skeleton Army
Goblins Skeleton Army Witch
Witch Goblin Gang Musketeer Skeleton Army
Musketeer Witch
Skeleton Army Arrows
Skeleton Army Goblin Gang Wizard Witch
Wizard Musketeer Skeleton Army Witch
Goblin Gang Skeleton Army Witch Goblins Musketeer
Arrows Musketeer Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Wizard Arrows
Arrows Wizard Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows Wizard
Arrows Wizard
Goblins Goblin Gang Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard
Arrows Wizard Witch
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard Witch
Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer
Arrows Musketeer Wizard Witch
Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Goblin Gang Musketeer Skeleton Army Witch
Arrows Musketeer Wizard Witch
Arrows
Goblin Gang Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch
Wizard

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