My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Barbarian Hut Baby Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards
Giant Snowball
Bomber Hog Rider Guards Baby Dragon
Zap
Bomber Guards
Barbarian Barrel
Bomber Barbarian Hut Guards
The Log
Bomber Hog Rider Barbarian Hut Guards
Earthquake
Bomber Hog Rider Barbarian Hut Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Hog Rider Guards Baby Dragon P.E.K.K.A
Fireball
Bomber Hog Rider Barbarian Hut Baby Dragon
Poison
Bomber Barbarian Hut Guards
Lightning
Barbarian Hut Baby Dragon Goblinstein
Rocket
Hog Rider Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Guards Hog Rider Baby Dragon Goblinstein Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Guards Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Barbarian Hut Baby Dragon P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Barbarian Hut
Hog Rider
Arrows Bomber Barbarian Hut Guards Baby Dragon
Barbarian Hut
Bomber Arrows Hog Rider Baby Dragon
Guards
Hog Rider
Baby Dragon
Bomber Hog Rider Barbarian Hut P.E.K.K.A
P.E.K.K.A
Arrows Bomber Baby Dragon
Goblinstein

Defense Synergies 0 8

Bomber
Barbarian Hut Guards P.E.K.K.A
Arrows
Barbarian Hut P.E.K.K.A
Hog Rider
Barbarian Hut
Bomber Arrows Baby Dragon
Guards
Bomber Baby Dragon
Baby Dragon
Barbarian Hut Guards P.E.K.K.A
P.E.K.K.A
Bomber Arrows Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Baby Dragon
Barbarian Hut P.E.K.K.A
Barbarian Hut P.E.K.K.A Bomber
Barbarian Hut P.E.K.K.A Guards
Bomber Arrows P.E.K.K.A
Arrows Bomber Guards Baby Dragon
Arrows Barbarian Hut Baby Dragon
Barbarian Hut Arrows Baby Dragon P.E.K.K.A
Barbarian Hut P.E.K.K.A
Guards Bomber
Guards Bomber Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon
Barbarian Hut P.E.K.K.A Bomber Guards
Bomber Barbarian Hut Arrows Guards Baby Dragon P.E.K.K.A
Barbarian Hut P.E.K.K.A
Barbarian Hut P.E.K.K.A
Barbarian Hut Bomber Arrows P.E.K.K.A
Arrows Bomber Barbarian Hut Guards Baby Dragon
Arrows Baby Dragon Bomber Barbarian Hut Guards
Barbarian Hut P.E.K.K.A
Bomber Arrows Guards Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards P.E.K.K.A
Bomber Arrows Baby Dragon
Guards P.E.K.K.A Barbarian Hut
Guards P.E.K.K.A Barbarian Hut
Barbarian Hut P.E.K.K.A Guards
Arrows Baby Dragon
Guards P.E.K.K.A Barbarian Hut
P.E.K.K.A Barbarian Hut
P.E.K.K.A Barbarian Hut Baby Dragon
P.E.K.K.A Barbarian Hut Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Barbarian Hut Guards
Bomber Barbarian Hut Baby Dragon
Guards Bomber Barbarian Hut Baby Dragon P.E.K.K.A
Arrows Bomber Barbarian Hut Baby Dragon P.E.K.K.A
Bomber Arrows Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Guards Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows Barbarian Hut Guards
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows
Guards
Arrows
Arrows Baby Dragon
Barbarian Hut Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon
Bomber Arrows Barbarian Hut Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows
Bomber
Bomber Arrows Baby Dragon
Bomber Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Barbarian Hut Baby Dragon
Arrows Bomber Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Guards
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Barbarian Hut Guards
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Bomber Baby Dragon
Arrows
P.E.K.K.A
Guards Baby Dragon
Baby Dragon
P.E.K.K.A

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