My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Goblin Cage P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards
Giant Snowball
Bomber Skeleton Dragons Goblin Barrel Guards
Zap
Bomber Goblin Barrel Guards
Barbarian Barrel
Bomber Goblin Cage Goblin Barrel Guards
The Log
Bomber Goblin Cage Goblin Barrel Guards
Earthquake
Bomber Goblin Cage Goblin Barrel Guards
Arrows
Bomber Skeleton Dragons Goblin Barrel Guards
Royal Delivery
Bomber Skeleton Dragons Goblin Cage Goblin Barrel Guards P.E.K.K.A
Fireball
Bomber Skeleton Dragons Goblin Cage Goblin Barrel
Poison
Bomber Skeleton Dragons Goblin Cage Guards
Lightning
Skeleton Dragons Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Skeleton Dragons Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Guards Skeleton Dragons Goblin Cage Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel Freeze
Skeleton Dragons
Goblin Cage P.E.K.K.A
Goblin Cage
Bomber Skeleton Dragons Goblin Barrel
Goblin Barrel
Arrows Goblin Cage Guards P.E.K.K.A
Guards
Goblin Barrel
Freeze
Arrows
P.E.K.K.A
Arrows Bomber Skeleton Dragons Goblin Barrel

Defense Synergies 1 7

Bomber
Goblin Cage Guards P.E.K.K.A
Arrows
P.E.K.K.A
Skeleton Dragons
Goblin Cage Guards P.E.K.K.A
Goblin Cage
Skeleton Dragons Bomber Guards
Goblin Barrel
Guards
Bomber Skeleton Dragons Goblin Cage
Freeze
P.E.K.K.A
Bomber Arrows Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Goblin Cage
P.E.K.K.A Skeleton Dragons Goblin Cage
Goblin Cage P.E.K.K.A Bomber Skeleton Dragons Freeze
Goblin Cage P.E.K.K.A Skeleton Dragons Guards
Bomber Arrows Goblin Cage P.E.K.K.A
Arrows Freeze Bomber Skeleton Dragons Guards
Skeleton Dragons Arrows Goblin Cage Freeze
Arrows Skeleton Dragons Goblin Cage P.E.K.K.A
P.E.K.K.A Goblin Cage
Guards Bomber
Skeleton Dragons Guards Bomber Arrows Freeze
Arrows Skeleton Dragons
Goblin Cage P.E.K.K.A Bomber Skeleton Dragons Guards Freeze
Bomber Arrows Skeleton Dragons Goblin Cage Guards Freeze P.E.K.K.A
P.E.K.K.A Goblin Cage
Goblin Cage Freeze P.E.K.K.A
Bomber Arrows Skeleton Dragons Goblin Cage P.E.K.K.A
Arrows Goblin Cage Bomber Skeleton Dragons Guards
Arrows Goblin Cage Freeze Bomber Skeleton Dragons Guards
P.E.K.K.A Goblin Cage
Bomber Skeleton Dragons Arrows Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage P.E.K.K.A
Bomber Arrows Skeleton Dragons
Guards P.E.K.K.A Goblin Cage
Guards P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Guards
Arrows Skeleton Dragons Freeze
Guards P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage
Goblin Cage Freeze P.E.K.K.A Skeleton Dragons
P.E.K.K.A Skeleton Dragons Goblin Cage Guards
P.E.K.K.A Goblin Cage Guards
P.E.K.K.A Arrows Goblin Cage Guards
P.E.K.K.A Goblin Cage Guards
Bomber Skeleton Dragons Goblin Cage
Guards Bomber Skeleton Dragons Goblin Cage Freeze P.E.K.K.A
Arrows Bomber Skeleton Dragons Goblin Cage Freeze P.E.K.K.A
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Guards Freeze
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Guards Freeze
Bomber Arrows Skeleton Dragons
Arrows Skeleton Dragons Freeze
Bomber Arrows Skeleton Dragons
Arrows Skeleton Dragons Freeze
Arrows Skeleton Dragons
Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons Freeze
Arrows Skeleton Dragons
Bomber Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Freeze
Bomber Skeleton Dragons
Bomber Arrows Skeleton Dragons
Bomber Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Freeze Bomber Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Guards Freeze
Bomber Arrows Skeleton Dragons
Arrows Skeleton Dragons Freeze
P.E.K.K.A
Arrows
Guards Freeze
Arrows Skeleton Dragons
Freeze
Arrows
Skeleton Dragons
Arrows Bomber Skeleton Dragons
Arrows
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Guards Freeze
Skeleton Dragons
Freeze
P.E.K.K.A
Skeleton Dragons

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