My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Witch Giant Skeleton
The Log
Witch Prince Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Prince Giant Skeleton P.E.K.K.A
Fireball
Witch
Poison
Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Poison Prince Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Freeze Poison Witch Prince Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Arrows Freeze Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Prince Giant Skeleton
Barbarian Barrel
Prince Giant Skeleton P.E.K.K.A
Freeze
Arrows Poison
Poison
P.E.K.K.A Freeze Prince Giant Skeleton
Witch
Prince Giant Skeleton P.E.K.K.A
Prince
Arrows Barbarian Barrel Poison Witch
Giant Skeleton
Arrows Barbarian Barrel Poison Witch
P.E.K.K.A
Arrows Poison Barbarian Barrel Witch

Defense Synergies 0 11

Arrows
Barbarian Barrel Prince Giant Skeleton P.E.K.K.A
Barbarian Barrel
Arrows Poison Witch Prince Giant Skeleton P.E.K.K.A
Freeze
Poison
Barbarian Barrel
Witch
Barbarian Barrel Prince Giant Skeleton
Prince
Arrows Barbarian Barrel Witch
Giant Skeleton
Arrows Barbarian Barrel Witch
P.E.K.K.A
Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
P.E.K.K.A Witch Prince
Witch Prince P.E.K.K.A Freeze Giant Skeleton
Witch Prince P.E.K.K.A
Arrows Barbarian Barrel Poison Prince Giant Skeleton P.E.K.K.A
Arrows Barbarian Barrel Freeze
Arrows Freeze Poison Witch
Arrows Barbarian Barrel Poison Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Prince
Barbarian Barrel Prince Giant Skeleton
Poison Witch Arrows Barbarian Barrel Freeze Giant Skeleton
Arrows Poison Witch
Prince P.E.K.K.A Freeze Witch Giant Skeleton
Arrows Barbarian Barrel Freeze Poison Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Freeze Prince P.E.K.K.A
Arrows Poison Witch Prince P.E.K.K.A
Arrows Barbarian Barrel Witch Prince
Arrows Barbarian Barrel Freeze Poison Witch Giant Skeleton
P.E.K.K.A Prince
Arrows Barbarian Barrel Poison Witch Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Prince Giant Skeleton P.E.K.K.A
Poison Arrows Barbarian Barrel Prince
Giant Skeleton P.E.K.K.A Witch Prince
Prince Giant Skeleton P.E.K.K.A Barbarian Barrel
Giant Skeleton P.E.K.K.A Witch Prince
Arrows Poison Freeze Witch
Prince P.E.K.K.A Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Prince
Freeze Giant Skeleton P.E.K.K.A Barbarian Barrel Poison Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Witch Prince Giant Skeleton
P.E.K.K.A Arrows Poison Prince Giant Skeleton
Prince Giant Skeleton P.E.K.K.A Witch
Witch
Witch Barbarian Barrel Freeze Poison Prince Giant Skeleton P.E.K.K.A
Arrows Poison Barbarian Barrel Freeze Witch Giant Skeleton P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Barbarian Barrel Freeze Giant Skeleton
Arrows Poison Barbarian Barrel
Arrows Barbarian Barrel Poison Giant Skeleton
Arrows Barbarian Barrel Freeze Poison Prince Giant Skeleton
Poison Arrows Barbarian Barrel
Arrows Poison Freeze Witch
Arrows Poison Witch
Arrows Poison Barbarian Barrel Freeze
Arrows Poison
Poison Prince
Poison Arrows Barbarian Barrel Prince
Poison Arrows
Poison Barbarian Barrel
Arrows Barbarian Barrel Freeze Poison
Arrows Barbarian Barrel Poison Prince
Arrows Barbarian Barrel Poison Witch
Arrows Barbarian Barrel Poison
Arrows Barbarian Barrel Freeze Poison
Arrows Barbarian Barrel Poison Prince
Arrows Barbarian Barrel Poison Witch
Poison Prince Giant Skeleton
Arrows Poison
Prince
Arrows Barbarian Barrel Poison
Arrows Freeze Poison Barbarian Barrel Witch
Witch
Arrows Poison Barbarian Barrel Witch
Arrows Poison Witch Prince
Poison Arrows Barbarian Barrel
Poison Arrows Witch
Freeze Poison Witch
Poison Arrows
Arrows Freeze Poison
P.E.K.K.A Prince Giant Skeleton
Arrows Poison
Barbarian Barrel Freeze Witch Prince
Poison Arrows Witch
Freeze
Arrows Barbarian Barrel
Poison Prince
Arrows Poison
Arrows Poison Giant Skeleton
Prince P.E.K.K.A
Freeze Poison Witch Giant Skeleton
Poison Witch
Poison Barbarian Barrel Freeze Witch Prince Giant Skeleton
Prince P.E.K.K.A

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