My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Royal Hogs Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Dark Prince
Giant Snowball
Battle Ram Royal Hogs Witch
Zap
Battle Ram Royal Hogs Dark Prince Witch
Barbarian Barrel
Valkyrie Battle Ram Wizard Royal Hogs Dark Prince Witch
The Log
Mini P.E.K.K.A Battle Ram Royal Hogs Dark Prince Witch
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Royal Hogs Dark Prince Witch P.E.K.K.A
Fireball
Battle Ram Wizard Royal Hogs Witch
Poison
Wizard Royal Hogs Witch
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Dark Prince Witch
Rocket
Valkyrie Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Battle Ram Dark Prince Wizard Royal Hogs Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Battle Ram Dark Prince

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Royal Hogs Dark Prince
Valkyrie
Mini P.E.K.K.A Battle Ram Wizard Royal Hogs Dark Prince Witch P.E.K.K.A
Battle Ram
Valkyrie Royal Hogs Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Royal Hogs Dark Prince P.E.K.K.A
Royal Hogs
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Dark Prince
Dark Prince
Mini P.E.K.K.A Valkyrie Wizard Royal Hogs Witch
Witch
Valkyrie Battle Ram Dark Prince P.E.K.K.A
P.E.K.K.A
Valkyrie Battle Ram Wizard Witch

Defense Synergies 0 9

Mini P.E.K.K.A
Valkyrie Wizard Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Royal Hogs
Dark Prince
Wizard Witch
Witch
Mini P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Dark Prince Witch
Mini P.E.K.K.A Witch P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Witch P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Valkyrie Dark Prince
Wizard Witch
Valkyrie P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Witch Wizard Dark Prince
Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie Dark Prince Witch P.E.K.K.A
Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Witch Dark Prince
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Dark Prince Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Dark Prince Witch P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince Witch
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince Witch
Wizard Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince Witch
P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Valkyrie Mini P.E.K.K.A Wizard Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Dark Prince
Wizard Valkyrie Dark Prince
Wizard Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A
Valkyrie Wizard Dark Prince
Wizard
Wizard Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Dark Prince Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Dark Prince Witch
Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard Dark Prince
Wizard
Dark Prince P.E.K.K.A
Witch
Witch
Dark Prince Witch
P.E.K.K.A
Wizard

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