My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Royal Giant Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Giant Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins
Zap
Spear Goblins Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Spear Goblins Firecracker
The Log
Electro Spirit Spear Goblins Firecracker Royal Giant
Earthquake
Spear Goblins Firecracker
Arrows
Electro Spirit Spear Goblins Firecracker
Royal Delivery
Electro Spirit Spear Goblins Firecracker P.E.K.K.A
Fireball
Firecracker
Poison
Spear Goblins Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Rune Giant P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Arrows Firecracker Rune Giant Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Arrows

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant P.E.K.K.A
Spear Goblins
Zap Firecracker Royal Giant Rune Giant
Zap
Arrows Firecracker P.E.K.K.A Electro Spirit Spear Goblins Royal Giant
Arrows
Zap Royal Giant P.E.K.K.A
Firecracker
Zap Royal Giant Spear Goblins Rune Giant P.E.K.K.A
Royal Giant
Arrows Firecracker Electro Spirit Spear Goblins Zap
Rune Giant
Spear Goblins Firecracker
P.E.K.K.A
Zap Arrows Electro Spirit Firecracker

Defense Synergies 0 10

Electro Spirit
Zap
Spear Goblins
Zap Arrows Firecracker P.E.K.K.A
Zap
Electro Spirit Spear Goblins Arrows Firecracker P.E.K.K.A
Arrows
Spear Goblins Zap P.E.K.K.A
Firecracker
Spear Goblins Zap P.E.K.K.A
Royal Giant
Rune Giant
P.E.K.K.A
Spear Goblins Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker
P.E.K.K.A Zap Firecracker
P.E.K.K.A
P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Spear Goblins Zap Firecracker
Electro Spirit Spear Goblins Zap Arrows Firecracker
Electro Spirit Zap Arrows P.E.K.K.A
P.E.K.K.A
Spear Goblins Firecracker
Electro Spirit Spear Goblins Zap Arrows Firecracker
Arrows Spear Goblins Zap Firecracker
P.E.K.K.A Zap
Electro Spirit Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Spear Goblins Zap Firecracker
Zap Arrows Electro Spirit Spear Goblins Firecracker
P.E.K.K.A
Electro Spirit Spear Goblins Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A
Zap Arrows Firecracker
P.E.K.K.A Spear Goblins Zap
P.E.K.K.A Zap
P.E.K.K.A
Arrows Firecracker Electro Spirit Zap
P.E.K.K.A Spear Goblins
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Spear Goblins Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A
Firecracker
Electro Spirit Spear Goblins Zap Firecracker P.E.K.K.A
Arrows Electro Spirit Zap Firecracker P.E.K.K.A
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Electro Spirit Spear Goblins Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Spear Goblins Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Electro Spirit
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Electro Spirit Firecracker
Zap Arrows
Zap Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Electro Spirit Spear Goblins
Zap Arrows Firecracker
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Electro Spirit Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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