My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Baby Dragon Witch
Zap
Skeletons Inferno Tower Witch
Barbarian Barrel
Skeletons Inferno Tower Witch
The Log
Skeletons Hog Rider Witch
Earthquake
Skeletons Hog Rider Inferno Tower Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Hog Rider Baby Dragon Witch P.E.K.K.A
Fireball
Hog Rider Inferno Tower Baby Dragon Witch
Poison
Inferno Tower Witch
Lightning
Inferno Tower Baby Dragon Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Hog Rider Baby Dragon Freeze Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Hog Rider Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider P.E.K.K.A Baby Dragon Freeze Witch
Hog Rider
Zap Freeze Baby Dragon Witch
Inferno Tower
Baby Dragon
Zap Hog Rider Witch P.E.K.K.A
Freeze
Hog Rider Zap
Witch
Zap Hog Rider Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Baby Dragon Witch

Defense Synergies 0 12

Skeletons
Zap Inferno Tower Baby Dragon Witch P.E.K.K.A
Zap
Skeletons Inferno Tower Baby Dragon Witch P.E.K.K.A
Hog Rider
Inferno Tower
Skeletons Zap Baby Dragon
Baby Dragon
Skeletons Zap Inferno Tower Witch P.E.K.K.A
Freeze
Witch
Skeletons Zap Baby Dragon
P.E.K.K.A
Skeletons Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A Skeletons Zap Witch
Inferno Tower Witch P.E.K.K.A Skeletons Freeze
Inferno Tower Witch P.E.K.K.A Skeletons
P.E.K.K.A
Freeze Skeletons Zap Baby Dragon
Inferno Tower Zap Baby Dragon Freeze Witch
Zap Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Skeletons
Skeletons Inferno Tower
Witch Skeletons Zap Baby Dragon Freeze
Inferno Tower Zap Baby Dragon Witch
Inferno Tower P.E.K.K.A Skeletons Zap Freeze Witch
Zap Baby Dragon Freeze Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Zap Freeze P.E.K.K.A
Skeletons Inferno Tower Witch P.E.K.K.A
Zap Baby Dragon Witch
Zap Baby Dragon Freeze Witch
P.E.K.K.A Inferno Tower
Baby Dragon Witch P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower Witch P.E.K.K.A
Zap Baby Dragon
P.E.K.K.A Skeletons Zap Inferno Tower Witch
P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Witch
Skeletons Zap Baby Dragon Freeze Witch
P.E.K.K.A Skeletons Inferno Tower Witch
Inferno Tower P.E.K.K.A
Zap Freeze P.E.K.K.A Skeletons Inferno Tower Baby Dragon Witch
Inferno Tower Witch P.E.K.K.A Skeletons
P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Zap
P.E.K.K.A Skeletons Inferno Tower Witch
Baby Dragon Witch
Inferno Tower Witch Skeletons Zap Baby Dragon Freeze P.E.K.K.A
Zap Inferno Tower Baby Dragon Freeze Witch P.E.K.K.A
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Freeze
Zap Baby Dragon
Zap Baby Dragon Freeze Witch
Baby Dragon Witch
Zap Baby Dragon Freeze
Zap
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Freeze
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Freeze Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Freeze Witch
Zap
Zap Freeze
P.E.K.K.A
Zap Freeze Witch
Zap Baby Dragon Witch
Freeze
Baby Dragon
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon Freeze Witch
Zap Witch
Zap Baby Dragon Freeze Witch
P.E.K.K.A

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