My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Barbarians Goblin Barrel Witch
Zap
Goblin Barrel Witch Prince
Barbarian Barrel
Barbarians Wizard Goblin Barrel Witch
The Log
Barbarians Mini P.E.K.K.A Goblin Barrel Witch Prince
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Witch Prince P.E.K.K.A
Fireball
Barbarians Wizard Goblin Barrel Witch
Poison
Barbarians Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Prince
Rocket
Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Mini P.E.K.K.A Freeze Barbarians Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Mini P.E.K.K.A Freeze Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A
Goblin Barrel
Prince P.E.K.K.A
Freeze
Witch
Prince P.E.K.K.A
Prince
Goblin Barrel Wizard Witch
P.E.K.K.A
Wizard Goblin Barrel Witch

Defense Synergies 0 7

Barbarians
Mini P.E.K.K.A
Wizard Freeze Witch
Wizard
Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Goblin Barrel
Freeze
Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A Prince
Prince
Wizard Witch
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Witch Prince P.E.K.K.A Freeze
Barbarians Mini P.E.K.K.A Witch Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Freeze
Wizard Freeze Witch
Barbarians P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Witch Wizard Freeze
Wizard Witch
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Wizard Freeze Witch
Wizard Barbarians Mini P.E.K.K.A Freeze Witch Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Witch Prince P.E.K.K.A
Barbarians Wizard Witch Prince
Wizard Freeze Witch Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Wizard Barbarians Mini P.E.K.K.A Witch Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch Prince P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Barbarians P.E.K.K.A Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Witch Prince
Wizard Freeze Witch
Mini P.E.K.K.A Prince P.E.K.K.A Barbarians Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Prince
Freeze P.E.K.K.A Barbarians Mini P.E.K.K.A Witch Prince
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Witch Prince
P.E.K.K.A Barbarians Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Wizard Witch
Wizard Barbarians Witch
Barbarians Witch Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Barbarians Freeze Prince
Wizard
Wizard Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Mini P.E.K.K.A Prince
Wizard Prince
Wizard
Freeze
Prince
Wizard Witch
Wizard
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Wizard Witch
Prince
Wizard
Prince
Barbarians
Freeze Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Wizard Witch
Wizard Freeze Witch
Mini P.E.K.K.A
Wizard
Freeze
P.E.K.K.A Prince
Wizard
Barbarians Freeze Witch Prince
Wizard Witch
Freeze
Mini P.E.K.K.A Wizard Prince
Wizard
Prince P.E.K.K.A
Freeze Witch
Witch
Freeze Witch Prince
Prince P.E.K.K.A
Wizard

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