My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Electro Spirit Firecracker Wizard
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Prince
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Wizard Prince
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Poison Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Mini P.E.K.K.A Poison Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Firecracker Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Firecracker Prince Electro Spirit Mini P.E.K.K.A Poison Mega Knight
Firecracker
Zap Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Zap Firecracker Wizard Mega Knight
Wizard
Mini P.E.K.K.A Prince Mega Knight
Poison
Zap Prince Mega Knight
Prince
Zap Mega Knight Firecracker Wizard Poison
Mega Knight
Prince Zap Firecracker Mini P.E.K.K.A Wizard Poison

Defense Synergies 2 11

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Mega Knight Electro Spirit Firecracker Poison Prince
Firecracker
Zap Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Zap Firecracker Wizard
Wizard
Mini P.E.K.K.A Prince Mega Knight
Poison
Zap Mega Knight
Prince
Zap Firecracker Wizard
Mega Knight
Zap Firecracker Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Mini P.E.K.K.A Zap Firecracker Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Poison Prince Mega Knight
Electro Spirit Zap Firecracker Mega Knight
Electro Spirit Zap Firecracker Wizard Poison
Electro Spirit Zap Poison Mega Knight
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Mega Knight
Poison Electro Spirit Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Poison
Mini P.E.K.K.A Prince Mega Knight Zap Wizard
Wizard Mega Knight Electro Spirit Zap Firecracker Mini P.E.K.K.A Poison Prince
Mini P.E.K.K.A Prince Mega Knight
Zap Mini P.E.K.K.A Prince Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Poison Prince
Mega Knight Electro Spirit Zap Firecracker Wizard Prince
Zap Wizard Poison Electro Spirit Firecracker Mega Knight
Mini P.E.K.K.A Prince
Wizard Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A Poison Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Prince
Poison Zap Firecracker Mini P.E.K.K.A Wizard Prince Mega Knight
Mega Knight Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Zap
Mini P.E.K.K.A Prince Mega Knight
Firecracker Wizard Poison Electro Spirit Zap
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Mega Knight Prince
Zap Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A Poison Prince
Mega Knight Mini P.E.K.K.A Prince
Mega Knight Zap Poison Prince
Mini P.E.K.K.A Prince Mega Knight Wizard
Wizard Firecracker Mega Knight
Electro Spirit Zap Firecracker Mini P.E.K.K.A Poison Prince
Poison Mega Knight Electro Spirit Zap Firecracker Mini P.E.K.K.A Wizard
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Zap
Poison
Firecracker Poison Prince
Wizard Poison Zap Firecracker Mega Knight
Firecracker Wizard Poison Electro Spirit Zap
Firecracker Wizard Poison
Poison Zap Firecracker Wizard
Poison Zap Firecracker Wizard
Mini P.E.K.K.A Poison Prince
Firecracker Poison Zap Wizard Prince
Poison Zap Firecracker Wizard
Poison Firecracker
Firecracker Poison
Zap Firecracker Poison Prince
Zap Firecracker Wizard Poison
Firecracker Wizard Poison Mega Knight
Poison
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard Poison Prince Mega Knight
Zap Firecracker Wizard Poison Mega Knight
Poison Prince Mega Knight
Wizard Poison
Prince
Zap Poison
Zap Firecracker Poison Electro Spirit Wizard Mega Knight
Firecracker Poison Zap Wizard
Zap Wizard Poison Prince Mega Knight
Poison Zap Firecracker
Poison Zap Firecracker Wizard
Zap Electro Spirit Firecracker Wizard Poison
Mini P.E.K.K.A
Poison Zap Wizard Mega Knight
Zap Electro Spirit Firecracker Poison
Prince Mega Knight
Firecracker Wizard Poison
Zap Electro Spirit Prince
Poison Zap Firecracker Wizard
Poison Firecracker Mini P.E.K.K.A Wizard Prince Mega Knight
Zap Firecracker Wizard Poison
Zap Poison
Firecracker Prince Mega Knight
Zap Electro Spirit Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker Prince Mega Knight
Prince
Firecracker Wizard Mega Knight
Poison

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