My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Valkyrie P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Barbarians Princess
Zap
Goblin Gang Royal Giant Princess
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Princess Electro Wizard
The Log
Goblin Gang Barbarians Royal Giant Princess
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Barbarians Valkyrie P.E.K.K.A Princess Electro Wizard
Fireball
Goblin Gang Barbarians Princess Electro Wizard
Poison
Goblin Gang Barbarians Princess Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Valkyrie Electro Wizard Barbarians Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Princess Valkyrie Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Valkyrie P.E.K.K.A Princess
Barbarians
Royal Giant
Lightning Goblin Gang Princess Electro Wizard
Valkyrie
Goblin Gang P.E.K.K.A Electro Wizard
Lightning
Royal Giant
P.E.K.K.A
Electro Wizard Goblin Gang Valkyrie Princess
Princess
Goblin Gang Royal Giant P.E.K.K.A
Electro Wizard
P.E.K.K.A Royal Giant Valkyrie

Defense Synergies 0 10

Goblin Gang
Barbarians Valkyrie P.E.K.K.A Princess Electro Wizard
Barbarians
Goblin Gang
Royal Giant
Valkyrie
Goblin Gang P.E.K.K.A Princess Electro Wizard
Lightning
P.E.K.K.A
Goblin Gang Valkyrie Princess Electro Wizard
Princess
Goblin Gang Valkyrie P.E.K.K.A
Electro Wizard
Goblin Gang Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Valkyrie Electro Wizard
Goblin Gang Barbarians P.E.K.K.A Valkyrie Lightning Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Valkyrie Electro Wizard
Lightning Barbarians Valkyrie P.E.K.K.A Princess
Goblin Gang Valkyrie Electro Wizard
Lightning Electro Wizard Goblin Gang Princess
Lightning Barbarians Valkyrie P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Princess
Goblin Gang Barbarians Valkyrie Electro Wizard
Goblin Gang Barbarians Valkyrie Electro Wizard Princess
Goblin Gang Princess Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Valkyrie Lightning Electro Wizard
Valkyrie Goblin Gang Barbarians P.E.K.K.A Princess Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Electro Wizard
Barbarians Goblin Gang Lightning P.E.K.K.A Electro Wizard
Barbarians Goblin Gang Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Goblin Gang Barbarians Electro Wizard
Valkyrie Barbarians Princess Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Goblin Gang Valkyrie Barbarians P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Valkyrie Lightning
Goblin Gang Barbarians P.E.K.K.A Valkyrie Lightning Electro Wizard
Goblin Gang Valkyrie Lightning P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Valkyrie
Goblin Gang Princess Electro Wizard
Goblin Gang P.E.K.K.A Barbarians Valkyrie Lightning Electro Wizard
P.E.K.K.A Barbarians Valkyrie
Lightning P.E.K.K.A Electro Wizard Barbarians Valkyrie
P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Barbarians Valkyrie
Lightning P.E.K.K.A Barbarians Valkyrie Electro Wizard
Barbarians Lightning P.E.K.K.A Goblin Gang Valkyrie
Barbarians Valkyrie Princess
Goblin Gang Barbarians Electro Wizard Valkyrie Lightning P.E.K.K.A
Valkyrie Barbarians P.E.K.K.A Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Valkyrie
Princess Electro Wizard
Lightning
Lightning Barbarians Valkyrie
Valkyrie
Princess
Princess
Lightning Princess
Lightning
Lightning Goblin Gang Electro Wizard
Lightning Valkyrie Princess Electro Wizard
Lightning Princess
Lightning Princess
Lightning Princess
Lightning Princess
Lightning Princess
Lightning Princess
Lightning
Lightning
Lightning Princess Electro Wizard
Lightning Valkyrie Princess
Lightning
Lightning Princess
Lightning
Lightning Barbarians
Valkyrie Princess
Lightning Princess Electro Wizard
Lightning Princess
Lightning
Lightning Princess Electro Wizard
Lightning Electro Wizard
Lightning
Lightning
Lightning Princess Electro Wizard
P.E.K.K.A
Lightning Princess
Lightning Electro Wizard Goblin Gang Barbarians Princess
Lightning Princess Electro Wizard
Lightning Goblin Gang Valkyrie Princess Electro Wizard
Lightning Princess
Lightning
P.E.K.K.A
Goblin Gang Lightning Princess Electro Wizard
Lightning Princess Electro Wizard
Lightning Princess Electro Wizard
P.E.K.K.A
Lightning

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