My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Ice Golem Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ice Golem Dart Goblin Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Curse
Giant Snowball
Bats Dart Goblin Flying Machine Goblin Curse
Zap
Bats Royal Giant Dart Goblin Flying Machine Goblin Curse
Barbarian Barrel
Knight Dart Goblin Goblin Curse
The Log
Royal Giant Dart Goblin Goblin Curse
Earthquake
Arrows
Bats Dart Goblin Flying Machine Goblin Curse
Royal Delivery
Bats Knight Dart Goblin Flying Machine
Fireball
Dart Goblin Flying Machine
Poison
Bats Dart Goblin Flying Machine Goblin Curse
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Goblin Curse Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Goblin Curse Rage Knight Dart Goblin Flying Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Ice Golem Goblin Curse Rage

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Ice Golem Flying Machine Rage
Knight
Bats Dart Goblin Flying Machine
Royal Giant
Bats Dart Goblin Ice Golem Flying Machine
Ice Golem
Bats Royal Giant Dart Goblin Flying Machine
Dart Goblin
Knight Royal Giant Ice Golem
Flying Machine
Bats Knight Royal Giant Ice Golem
Goblin Curse
Rage
Bats

Defense Synergies 2 6

Bats
Knight Ice Golem Dart Goblin
Knight
Bats Dart Goblin Flying Machine
Royal Giant
Ice Golem
Bats Dart Goblin Flying Machine
Dart Goblin
Knight Bats Ice Golem Flying Machine
Flying Machine
Knight Ice Golem Dart Goblin
Goblin Curse
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Dart Goblin Flying Machine
Bats Knight Dart Goblin Flying Machine Goblin Curse
Bats Knight Dart Goblin Goblin Curse
Bats Knight Dart Goblin Goblin Curse
Bats Dart Goblin Flying Machine
Bats Dart Goblin Flying Machine Goblin Curse
Ice Golem Dart Goblin Flying Machine
Goblin Curse
Knight Ice Golem Dart Goblin
Bats Dart Goblin Goblin Curse Knight Ice Golem Flying Machine
Bats Dart Goblin Flying Machine Goblin Curse
Bats Knight Flying Machine Goblin Curse
Bats Dart Goblin Goblin Curse
Knight Goblin Curse
Goblin Curse
Bats Knight
Bats Knight Dart Goblin Flying Machine
Bats Knight Ice Golem Dart Goblin Flying Machine Goblin Curse
Dart Goblin Goblin Curse
Bats Knight Dart Goblin Flying Machine Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem
Knight Ice Golem Flying Machine
Bats Knight Ice Golem
Bats Knight Ice Golem
Knight Goblin Curse
Bats Ice Golem Dart Goblin Flying Machine Goblin Curse
Bats Knight Ice Golem Dart Goblin Flying Machine
Knight Goblin Curse
Bats Knight Ice Golem Flying Machine
Dart Goblin Goblin Curse
Bats Knight Dart Goblin Flying Machine
Knight Ice Golem Goblin Curse
Dart Goblin Flying Machine Goblin Curse
Bats Knight Ice Golem Dart Goblin Flying Machine
Bats Ice Golem Dart Goblin Flying Machine Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Dart Goblin Flying Machine
Dart Goblin Flying Machine Goblin Curse
Dart Goblin Flying Machine
Knight Ice Golem Dart Goblin Flying Machine
Goblin Curse
Bats Ice Golem Dart Goblin Flying Machine Goblin Curse
Dart Goblin Flying Machine
Ice Golem Dart Goblin Flying Machine Goblin Curse
Dart Goblin Flying Machine
Bats
Knight Dart Goblin Flying Machine
Dart Goblin Flying Machine Goblin Curse
Flying Machine Knight Ice Golem Dart Goblin
Dart Goblin Flying Machine
Ice Golem Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Bats
Dart Goblin Flying Machine
Dart Goblin Flying Machine Goblin Curse
Flying Machine
Ice Golem Goblin Curse
Dart Goblin Flying Machine
Flying Machine
Dart Goblin Goblin Curse
Bats Ice Golem Dart Goblin Flying Machine Goblin Curse
Bats Dart Goblin Flying Machine
Dart Goblin
Goblin Curse
Bats Dart Goblin Flying Machine
Dart Goblin Flying Machine Goblin Curse
Knight Dart Goblin Flying Machine
Ice Golem Dart Goblin Flying Machine
Dart Goblin Flying Machine
Bats Dart Goblin Flying Machine
Bats Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin

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