My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Recruits Golem Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Royal Hogs Golem Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Recruits Royal Hogs Mighty Miner
Giant Snowball
Spear Goblins Archers Royal Recruits Royal Hogs Mighty Miner
Zap
Spear Goblins Archers Royal Hogs Mighty Miner
Barbarian Barrel
Spear Goblins Archers Royal Recruits Bomb Tower Royal Hogs
The Log
Spear Goblins Archers Royal Recruits Royal Hogs
Earthquake
Spear Goblins Archers Bomb Tower Royal Hogs
Arrows
Spear Goblins Archers Royal Recruits Royal Hogs
Royal Delivery
Spear Goblins Archers Royal Recruits Royal Hogs
Fireball
Archers Bomb Tower Royal Hogs Mighty Miner
Poison
Spear Goblins Archers Royal Recruits Bomb Tower Royal Hogs
Lightning
Bomb Tower Mighty Miner
Rocket
Bomb Tower Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Rage Golem Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Archers Bomb Tower Mighty Miner Royal Hogs Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Archers Bomb Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Recruits Royal Hogs Golem
Archers
Royal Recruits Royal Hogs Golem
Royal Recruits
Spear Goblins Archers Royal Hogs
Bomb Tower
Royal Hogs
Spear Goblins Archers Royal Recruits
Rage
Golem
Spear Goblins Archers
Mighty Miner

Defense Synergies 0 4

Spear Goblins
Archers Bomb Tower
Archers
Spear Goblins Royal Recruits Bomb Tower
Royal Recruits
Archers
Bomb Tower
Spear Goblins Archers
Royal Hogs
Rage
Golem
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits
Bomb Tower Royal Recruits
Bomb Tower Archers Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Bomb Tower
Spear Goblins Archers Bomb Tower
Spear Goblins Archers Bomb Tower
Royal Recruits Bomb Tower
Mighty Miner Royal Recruits Bomb Tower
Spear Goblins Archers Royal Recruits
Archers Spear Goblins Royal Recruits Bomb Tower
Spear Goblins Archers
Royal Recruits Bomb Tower
Bomb Tower Royal Recruits
Royal Recruits Bomb Tower
Bomb Tower Royal Recruits
Bomb Tower Royal Recruits
Bomb Tower Spear Goblins Archers Royal Recruits
Bomb Tower Spear Goblins Archers Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Spear Goblins Archers Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Archers
Archers Bomb Tower
Royal Recruits Spear Goblins Bomb Tower
Royal Recruits
Royal Recruits Mighty Miner
Archers Bomb Tower
Royal Recruits Spear Goblins Archers Bomb Tower
Mighty Miner Royal Recruits Bomb Tower
Royal Recruits Spear Goblins Bomb Tower
Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Archers Bomb Tower
Royal Recruits Spear Goblins Archers Bomb Tower Mighty Miner
Archers Royal Recruits Bomb Tower Mighty Miner
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Royal Recruits
Spear Goblins
Archers
Royal Recruits
Archers
Spear Goblins
Royal Recruits
Archers
Royal Recruits
Archers
Mighty Miner
Spear Goblins Archers Royal Recruits
Archers
Royal Recruits
Royal Recruits
Royal Recruits

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