My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Mega Minion Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Battle Ram
Giant Snowball
Bomber Bats Goblin Gang Mega Minion Battle Ram Baby Dragon
Zap
Bomber Bats Goblin Gang Battle Ram
Barbarian Barrel
Bomber Goblin Gang Battle Ram
The Log
Bomber Goblin Gang Mini P.E.K.K.A Battle Ram
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Mega Minion Mini P.E.K.K.A Battle Ram Baby Dragon
Fireball
Bomber Goblin Gang Mega Minion Battle Ram Baby Dragon
Poison
Bomber Bats Goblin Gang Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Battle Ram Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Mega Minion

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Battle Ram Baby Dragon
Bats
Bomber Mega Minion Mini P.E.K.K.A Battle Ram Baby Dragon
Goblin Gang
Mini P.E.K.K.A Battle Ram Baby Dragon
Mega Minion
Bats Fireball Baby Dragon
Fireball
Mega Minion Battle Ram Baby Dragon
Mini P.E.K.K.A
Bomber Bats Goblin Gang Baby Dragon
Battle Ram
Bomber Bats Goblin Gang Fireball Baby Dragon
Baby Dragon
Bomber Bats Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Battle Ram

Defense Synergies 0 8

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A Baby Dragon
Goblin Gang
Mini P.E.K.K.A
Mega Minion
Baby Dragon
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats Goblin Gang Fireball Baby Dragon
Battle Ram
Baby Dragon
Bats Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Fireball Baby Dragon
Mini P.E.K.K.A Bats Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A Bomber Bats Mega Minion
Mini P.E.K.K.A Bats Goblin Gang Mega Minion
Bomber Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bomber Bats Mega Minion Baby Dragon
Bats Mega Minion Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon
Mini P.E.K.K.A Goblin Gang
Goblin Gang Bomber Mini P.E.K.K.A
Bats Goblin Gang Bomber Mega Minion Fireball Baby Dragon
Mega Minion Bats Goblin Gang Fireball Baby Dragon
Mini P.E.K.K.A Bomber Bats Goblin Gang Fireball
Bomber Fireball Bats Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Bomber Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball Bomber Bats Goblin Gang Mega Minion Baby Dragon
Baby Dragon Bomber Bats Mega Minion Fireball
Mini P.E.K.K.A
Bomber Goblin Gang Bats Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Bomber Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Goblin Gang Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Fireball
Goblin Gang Mini P.E.K.K.A
Fireball Bats Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Bats Mega Minion Fireball
Mini P.E.K.K.A
Bats Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Goblin Gang Mega Minion
Bats Mega Minion Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Bomber Fireball Baby Dragon
Goblin Gang Bomber Bats Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Bats Bomber Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Fireball Baby Dragon
Fireball Bats Mega Minion Baby Dragon
Bomber Baby Dragon
Fireball Baby Dragon
Fireball
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Bats Mini P.E.K.K.A
Bomber Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Mega Minion
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bats Fireball Baby Dragon
Bats Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Bats Goblin Gang Fireball
Fireball Mega Minion Baby Dragon
Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Bomber Fireball Baby Dragon
Fireball
Mega Minion
Bats Goblin Gang Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon
Fireball

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