My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Baby Dragon Witch Balloon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Baby Dragon Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Three Musketeers Balloon Ram Rider
Giant Snowball
Goblin Gang Minion Horde Three Musketeers Baby Dragon Witch Balloon Ram Rider
Zap
Goblin Gang Minion Horde Three Musketeers Witch Balloon Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Three Musketeers Witch
The Log
Goblin Gang Three Musketeers Witch Ram Rider
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Valkyrie Three Musketeers Baby Dragon Witch Balloon Ram Rider
Fireball
Goblin Gang Minion Horde Three Musketeers Baby Dragon Witch Balloon Ram Rider
Poison
Goblin Gang Minion Horde Three Musketeers Witch Balloon
Lightning
Valkyrie Three Musketeers Baby Dragon Witch Balloon Ram Rider
Rocket
Minion Horde Valkyrie Three Musketeers Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Valkyrie Baby Dragon Minion Horde Witch Balloon Ram Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Valkyrie Baby Dragon Minion Horde

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Three Musketeers Baby Dragon Balloon
Minion Horde
Valkyrie
Balloon Goblin Gang Three Musketeers Baby Dragon Witch Ram Rider
Three Musketeers
Goblin Gang Valkyrie
Baby Dragon
Goblin Gang Valkyrie Witch Balloon Ram Rider
Witch
Valkyrie Baby Dragon Ram Rider
Balloon
Valkyrie Goblin Gang Baby Dragon
Ram Rider
Valkyrie Baby Dragon Witch

Defense Synergies 0 4

Goblin Gang
Valkyrie
Minion Horde
Valkyrie
Goblin Gang Baby Dragon Witch
Three Musketeers
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon
Balloon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Baby Dragon Ram Rider
Minion Horde Goblin Gang Valkyrie Three Musketeers Witch Ram Rider
Goblin Gang Minion Horde Three Musketeers Witch Ram Rider Valkyrie
Minion Horde Three Musketeers Witch Goblin Gang Valkyrie Ram Rider
Valkyrie
Goblin Gang Valkyrie Baby Dragon
Minion Horde Three Musketeers Ram Rider Goblin Gang Baby Dragon Witch
Valkyrie Baby Dragon Ram Rider
Minion Horde Three Musketeers Witch Goblin Gang
Goblin Gang Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Witch Baby Dragon Ram Rider
Minion Horde Three Musketeers Goblin Gang Baby Dragon Witch Ram Rider
Minion Horde Goblin Gang Valkyrie Three Musketeers Witch Ram Rider
Valkyrie Three Musketeers Goblin Gang Minion Horde Baby Dragon Witch
Goblin Gang Minion Horde Three Musketeers Ram Rider
Minion Horde Goblin Gang Three Musketeers Ram Rider
Minion Horde Three Musketeers Goblin Gang Valkyrie Witch
Valkyrie Goblin Gang Minion Horde Three Musketeers Baby Dragon Witch Ram Rider
Valkyrie Baby Dragon Witch Ram Rider
Three Musketeers Ram Rider
Goblin Gang Valkyrie Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie Baby Dragon
Goblin Gang Minion Horde Valkyrie Witch Ram Rider
Goblin Gang Valkyrie Minion Horde Ram Rider
Goblin Gang Minion Horde Valkyrie Three Musketeers Witch Ram Rider
Goblin Gang Minion Horde Three Musketeers Baby Dragon Witch Ram Rider
Goblin Gang Minion Horde Valkyrie Witch Ram Rider
Minion Horde Valkyrie
Minion Horde Valkyrie Baby Dragon Witch
Witch Goblin Gang Minion Horde Three Musketeers
Minion Horde Valkyrie Witch
Valkyrie
Goblin Gang Minion Horde Valkyrie Three Musketeers Witch Ram Rider
Minion Horde Valkyrie Three Musketeers Baby Dragon Witch
Goblin Gang Witch Minion Horde Valkyrie Three Musketeers Baby Dragon
Valkyrie Minion Horde Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon Ram Rider
Minion Horde Baby Dragon
Valkyrie
Minion Horde Valkyrie Baby Dragon
Minion Horde Baby Dragon Witch Ram Rider
Minion Horde Baby Dragon Witch
Baby Dragon Ram Rider
Ram Rider
Goblin Gang Minion Horde Three Musketeers
Minion Horde Valkyrie Ram Rider
Baby Dragon
Three Musketeers Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Three Musketeers Baby Dragon Witch
Minion Horde Three Musketeers Baby Dragon
Three Musketeers
Minion Horde
Three Musketeers Baby Dragon
Valkyrie Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Valkyrie Baby Dragon Witch
Minion Horde Witch
Baby Dragon Witch Ram Rider
Baby Dragon Witch Ram Rider
Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Goblin Gang Witch
Three Musketeers Baby Dragon Witch Ram Rider
Goblin Gang Minion Horde Valkyrie Three Musketeers Baby Dragon
Baby Dragon
Minion Horde Three Musketeers
Goblin Gang Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch

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