My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Rascals Heal Spirit Earthquake Elixir Golem Elixir Collector Mirror Wall Breakers Rage Clone Tornado Void Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Electro Giant The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Royal Hogs Guards
Giant Snowball
Bats Cannon Goblin Gang Hog Rider Royal Hogs Guards Baby Dragon
Zap
Bats Cannon Goblin Gang Royal Hogs Guards
Barbarian Barrel
Cannon Goblin Gang Royal Hogs Guards
The Log
Cannon Goblin Gang Hog Rider Royal Hogs Guards
Earthquake
Cannon Goblin Gang Hog Rider Royal Hogs Guards
Arrows
Bats Goblin Gang Royal Hogs Guards
Royal Delivery
Bats Goblin Gang Hog Rider Royal Hogs Guards Baby Dragon
Fireball
Cannon Goblin Gang Hog Rider Royal Hogs Baby Dragon
Poison
Bats Cannon Goblin Gang Royal Hogs Guards
Lightning
Cannon Baby Dragon
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Goblin Gang Guards Hog Rider Baby Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Royal Hogs Baby Dragon
Arrows
Hog Rider Royal Hogs
Cannon
Goblin Gang
Hog Rider Royal Hogs Baby Dragon
Hog Rider
Bats Arrows Goblin Gang Guards Baby Dragon
Royal Hogs
Arrows Bats Goblin Gang Guards
Guards
Hog Rider Royal Hogs
Baby Dragon
Bats Goblin Gang Hog Rider

Defense Synergies 0 8

Bats
Cannon Baby Dragon
Arrows
Cannon
Cannon
Bats Arrows Goblin Gang Guards Baby Dragon
Goblin Gang
Cannon Guards
Hog Rider
Royal Hogs
Guards
Cannon Goblin Gang Baby Dragon
Baby Dragon
Bats Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Baby Dragon
Bats Cannon Goblin Gang
Cannon Goblin Gang Bats
Cannon Bats Goblin Gang Guards
Arrows
Arrows Goblin Gang Bats Cannon Guards Baby Dragon
Bats Arrows Cannon Goblin Gang Baby Dragon
Arrows Cannon Baby Dragon
Cannon Goblin Gang
Goblin Gang Guards Cannon
Bats Goblin Gang Guards Arrows Cannon Baby Dragon
Arrows Bats Goblin Gang Baby Dragon
Cannon Bats Goblin Gang Guards
Bats Arrows Cannon Goblin Gang Guards Baby Dragon
Cannon Goblin Gang
Cannon Goblin Gang
Bats Arrows Cannon Goblin Gang
Arrows Cannon Bats Goblin Gang Guards Baby Dragon
Arrows Baby Dragon Bats Cannon Guards
Cannon
Goblin Gang Bats Arrows Cannon Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards
Arrows Goblin Gang Baby Dragon
Goblin Gang Guards Bats
Goblin Gang Guards Bats
Cannon Goblin Gang Guards
Arrows Bats Goblin Gang Baby Dragon
Goblin Gang Guards Bats
Bats Baby Dragon
Cannon Goblin Gang Guards
Bats Guards
Arrows Guards
Cannon Goblin Gang Guards
Cannon Baby Dragon
Goblin Gang Guards Bats Baby Dragon
Bats Arrows Cannon Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Guards
Arrows Baby Dragon
Arrows Bats Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Goblin Gang Guards
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats Guards
Arrows
Arrows
Arrows
Bats Goblin Gang Guards
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon
Arrows Baby Dragon
Arrows
Bats Goblin Gang Guards Baby Dragon
Bats
Baby Dragon

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