My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Giant P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Heal Spirit Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Goblins Royal Recruits Little Prince
Zap
Goblins Goblin Giant Little Prince
Barbarian Barrel
Goblins Royal Recruits Heal Spirit Little Prince
The Log
Goblins Royal Recruits Heal Spirit Little Prince
Earthquake
Arrows
Goblins Royal Recruits Heal Spirit Little Prince
Royal Delivery
Goblins Royal Recruits Heal Spirit P.E.K.K.A Little Prince
Fireball
Little Prince
Poison
Royal Recruits Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Heal Spirit Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Rage Arrows Little Prince Goblin Giant Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Rage Arrows

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
P.E.K.K.A Goblin Giant
Royal Recruits
Heal Spirit
Heal Spirit
Royal Recruits Goblin Giant P.E.K.K.A
Rage
Goblin Giant
Goblin Giant
Arrows Heal Spirit Rage Little Prince
P.E.K.K.A
Arrows Heal Spirit
Little Prince
Goblin Giant

Defense Synergies 0 3

Goblins
Little Prince
Arrows
P.E.K.K.A Little Prince
Royal Recruits
Heal Spirit
Rage
Goblin Giant
P.E.K.K.A
Arrows
Little Prince
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant
P.E.K.K.A Goblins Royal Recruits
P.E.K.K.A Goblins Royal Recruits
Royal Recruits P.E.K.K.A Goblins
Arrows Royal Recruits P.E.K.K.A
Arrows Goblins
Arrows Little Prince
Arrows Royal Recruits Goblin Giant P.E.K.K.A
P.E.K.K.A Goblins Royal Recruits
Goblins Royal Recruits Little Prince
Goblins Arrows Royal Recruits Goblin Giant
Arrows
Royal Recruits P.E.K.K.A
Goblins Arrows Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Goblins Arrows Royal Recruits P.E.K.K.A
Arrows Goblins Royal Recruits Little Prince
Arrows Royal Recruits Little Prince
P.E.K.K.A Royal Recruits
Royal Recruits Goblins Arrows Goblin Giant P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins P.E.K.K.A
Arrows
Royal Recruits P.E.K.K.A Goblins Goblin Giant
Royal Recruits P.E.K.K.A Goblin Giant
Royal Recruits P.E.K.K.A Goblin Giant
Arrows Goblin Giant
Royal Recruits P.E.K.K.A Goblins Goblin Giant
P.E.K.K.A Royal Recruits Goblin Giant
Royal Recruits P.E.K.K.A Goblins
Royal Recruits P.E.K.K.A Goblin Giant
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Arrows Goblin Giant
Royal Recruits P.E.K.K.A Goblin Giant
Royal Recruits
Royal Recruits Goblins Goblin Giant P.E.K.K.A Little Prince
Arrows Royal Recruits P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows Goblin Giant
Arrows Royal Recruits
Arrows
Arrows Goblin Giant
Arrows
Arrows
Arrows
Goblins
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows Little Prince
Arrows
Arrows Royal Recruits
Arrows Little Prince
Arrows
Arrows
Arrows
Arrows Little Prince
Arrows
Arrows
P.E.K.K.A
Arrows
Royal Recruits
Arrows
Arrows
Arrows
Arrows
Royal Recruits P.E.K.K.A
Royal Recruits
Royal Recruits Goblin Giant Little Prince
P.E.K.K.A

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