My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Wall Breakers Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Wall Breakers Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Wall Breakers Dark Prince Ram Rider
Giant Snowball
Cannon Royal Recruits Royal Hogs Wall Breakers Ram Rider
Zap
Cannon Royal Hogs Wall Breakers Dark Prince Ram Rider
Barbarian Barrel
Cannon Royal Recruits Royal Hogs Wall Breakers Dark Prince
The Log
Cannon Royal Recruits Royal Hogs Wall Breakers Dark Prince Ram Rider
Earthquake
Cannon Royal Hogs
Arrows
Royal Recruits Royal Hogs Wall Breakers
Royal Delivery
Royal Recruits Royal Hogs Wall Breakers Dark Prince Ram Rider
Fireball
Cannon Royal Hogs Wall Breakers Ram Rider
Poison
Cannon Royal Recruits Royal Hogs
Lightning
Cannon Dark Prince Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Cannon Tornado Dark Prince Royal Hogs Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Cannon Tornado

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Recruits
Royal Hogs Wall Breakers Ram Rider
Royal Hogs
Royal Recruits Dark Prince
Mirror
Wall Breakers Tornado Ram Rider
Wall Breakers
Royal Recruits Mirror
Tornado
Mirror Dark Prince Ram Rider
Dark Prince
Royal Hogs Tornado Ram Rider
Ram Rider
Royal Recruits Mirror Tornado Dark Prince

Defense Synergies 2 5

Cannon
Mirror Royal Recruits Dark Prince
Royal Recruits
Cannon Tornado
Royal Hogs
Mirror
Cannon Tornado
Wall Breakers
Tornado
Mirror Royal Recruits Dark Prince Ram Rider
Dark Prince
Cannon Tornado
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Ram Rider
Cannon Royal Recruits Dark Prince Ram Rider
Cannon Tornado Ram Rider Royal Recruits Dark Prince
Cannon Royal Recruits Dark Prince Ram Rider
Royal Recruits Tornado Dark Prince
Tornado Cannon Dark Prince
Tornado Ram Rider Cannon
Cannon Royal Recruits Ram Rider
Cannon Royal Recruits Tornado
Tornado Cannon Royal Recruits Dark Prince
Cannon Royal Recruits Tornado Dark Prince Ram Rider
Tornado Ram Rider
Cannon Royal Recruits Dark Prince Ram Rider
Cannon Royal Recruits Tornado Dark Prince
Royal Recruits Cannon Ram Rider
Tornado Cannon Royal Recruits Ram Rider
Cannon Royal Recruits Tornado Dark Prince
Cannon Royal Recruits Tornado Dark Prince Ram Rider
Tornado Cannon Royal Recruits Dark Prince Ram Rider
Cannon Royal Recruits Tornado Ram Rider
Royal Recruits Dark Prince Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince
Royal Recruits Dark Prince Ram Rider
Royal Recruits Dark Prince Tornado Ram Rider
Royal Recruits Cannon Dark Prince Ram Rider
Tornado Ram Rider
Royal Recruits Dark Prince Ram Rider
Royal Recruits Dark Prince
Royal Recruits Tornado Dark Prince
Royal Recruits Cannon
Royal Recruits Dark Prince
Royal Recruits Tornado Dark Prince
Royal Recruits Dark Prince Cannon Ram Rider
Royal Recruits Cannon
Royal Recruits Tornado Dark Prince
Cannon Royal Recruits Dark Prince
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Tornado Ram Rider
Royal Recruits Dark Prince
Dark Prince
Tornado Ram Rider
Tornado
Tornado Ram Rider
Tornado Ram Rider
Tornado
Royal Recruits Tornado Dark Prince Ram Rider
Tornado
Royal Recruits
Tornado
Dark Prince
Tornado
Tornado
Tornado
Royal Recruits
Tornado Dark Prince
Tornado Ram Rider
Tornado Ram Rider
Tornado
Tornado
Royal Recruits Dark Prince
Tornado Ram Rider
Dark Prince
Tornado
Royal Recruits Dark Prince
Royal Recruits Tornado
Tornado
Royal Recruits Tornado Dark Prince

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