My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Zappies Royal Hogs
Zap
Zappies Royal Hogs
Barbarian Barrel
Zappies Royal Hogs
The Log
Zappies Royal Hogs
Earthquake
Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Zappies Royal Hogs P.E.K.K.A
Fireball
Zappies Royal Hogs
Poison
Zappies Royal Hogs
Lightning
Ice Golem
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rune Giant P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Ice Golem The Log Fireball Zappies Rune Giant Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Ice Golem The Log Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Ice Golem
Zappies Royal Hogs
Fireball
Royal Hogs The Log
Zappies
Ice Golem Royal Hogs P.E.K.K.A
Royal Hogs
Ice Golem Fireball Zappies The Log
Rune Giant
Berserker
P.E.K.K.A
Zappies The Log
The Log
Fireball Royal Hogs P.E.K.K.A

Defense Synergies 2 6

Berserker
Ice Golem
Fireball Zappies The Log
Fireball
The Log Ice Golem Zappies
Zappies
Ice Golem Fireball P.E.K.K.A The Log
Royal Hogs
Rune Giant
P.E.K.K.A
The Log Zappies
The Log
Fireball P.E.K.K.A Ice Golem Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Zappies The Log
P.E.K.K.A Zappies The Log
P.E.K.K.A Zappies
P.E.K.K.A Zappies
Fireball P.E.K.K.A The Log
Fireball The Log Zappies
Fireball Zappies
Ice Golem Fireball P.E.K.K.A The Log
Zappies P.E.K.K.A
Ice Golem Zappies
Berserker Ice Golem Fireball Zappies The Log
Fireball Zappies
P.E.K.K.A Fireball Zappies The Log
Fireball Zappies P.E.K.K.A The Log
P.E.K.K.A Zappies
Fireball Zappies P.E.K.K.A The Log
Fireball Zappies P.E.K.K.A
Fireball Zappies The Log
The Log Ice Golem Fireball Zappies
P.E.K.K.A Zappies
Fireball Zappies P.E.K.K.A The Log
P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Zappies P.E.K.K.A
Fireball Ice Golem The Log
Zappies P.E.K.K.A Ice Golem The Log
P.E.K.K.A Ice Golem Fireball Zappies The Log
P.E.K.K.A Zappies
Fireball Ice Golem Zappies
P.E.K.K.A Ice Golem Fireball Zappies
P.E.K.K.A Zappies
P.E.K.K.A Ice Golem Fireball Zappies The Log
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Fireball The Log
P.E.K.K.A Ice Golem Fireball Zappies
Fireball Zappies
Zappies Ice Golem Fireball P.E.K.K.A The Log
Ice Golem Fireball Zappies P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem
The Log
Fireball The Log Ice Golem
Fireball The Log
Fireball
Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Ice Golem Fireball
Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies
P.E.K.K.A
Fireball The Log
Fireball Zappies
Fireball Zappies
The Log Fireball
Fireball
The Log Ice Golem Fireball
Fireball
P.E.K.K.A
Fireball Zappies The Log
Fireball Zappies
Fireball The Log
P.E.K.K.A
Fireball

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