My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Giant Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Giant Miner Skeleton King
Giant Snowball
Minions Battle Ram Miner Skeleton King
Zap
Minions Battle Ram Skeleton King
Barbarian Barrel
Goblin Cage Battle Ram Electro Wizard Skeleton King
The Log
Goblin Cage Battle Ram Skeleton King
Earthquake
Goblin Cage Skeleton King
Arrows
Minions Skeleton King
Royal Delivery
Minions Goblin Cage Battle Ram Miner Electro Wizard Skeleton King
Fireball
Minions Goblin Cage Battle Ram Electro Wizard Skeleton King
Poison
Minions Goblin Cage Electro Wizard Skeleton King
Lightning
Goblin Cage Battle Ram Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Goblin Cage Battle Ram Electro Wizard Skeleton King Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Miner Goblin Cage

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Battle Ram Miner
Minions
Giant Miner Goblin Cage Battle Ram Skeleton King
Goblin Cage
Minions Battle Ram Giant Miner
Battle Ram
Arrows Minions Goblin Cage Electro Wizard
Giant
Arrows Minions Miner Goblin Cage Electro Wizard
Miner
Minions Giant Arrows Goblin Cage Electro Wizard Skeleton King
Electro Wizard
Battle Ram Giant Miner
Skeleton King
Minions Miner

Defense Synergies 0 3

Arrows
Minions
Goblin Cage Electro Wizard
Goblin Cage
Minions Electro Wizard
Battle Ram
Giant
Miner
Electro Wizard
Minions Goblin Cage
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Electro Wizard
Minions Goblin Cage Electro Wizard
Goblin Cage Minions Electro Wizard
Goblin Cage Minions Electro Wizard Skeleton King
Arrows Goblin Cage
Arrows Minions Electro Wizard
Minions Electro Wizard Arrows Goblin Cage
Arrows Goblin Cage Electro Wizard
Minions Goblin Cage Skeleton King
Miner Electro Wizard
Minions Electro Wizard Arrows Skeleton King
Arrows Minions Electro Wizard
Goblin Cage Minions Electro Wizard
Arrows Minions Goblin Cage Electro Wizard Skeleton King
Goblin Cage Electro Wizard Skeleton King
Goblin Cage Electro Wizard
Arrows Minions Goblin Cage Electro Wizard
Arrows Goblin Cage Minions Electro Wizard
Arrows Goblin Cage Minions Electro Wizard
Goblin Cage Electro Wizard
Arrows Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Electro Wizard
Electro Wizard Arrows Miner
Minions Goblin Cage Electro Wizard
Goblin Cage Electro Wizard
Goblin Cage
Arrows Minions Electro Wizard
Minions Goblin Cage Electro Wizard
Goblin Cage
Goblin Cage Electro Wizard Minions
Goblin Cage
Minions Goblin Cage
Arrows Goblin Cage Electro Wizard
Goblin Cage Skeleton King
Goblin Cage
Electro Wizard Minions Goblin Cage Skeleton King
Arrows Minions Goblin Cage Electro Wizard Skeleton King
Arrows Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Electro Wizard
Arrows Miner
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows Miner
Minions Electro Wizard
Miner Arrows Electro Wizard
Arrows
Miner
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Arrows Electro Wizard
Arrows Miner
Minions
Arrows
Arrows
Arrows
Arrows Miner Electro Wizard
Arrows Miner
Miner Arrows
Arrows Electro Wizard
Electro Wizard Minions
Arrows Miner
Arrows Electro Wizard
Arrows
Electro Wizard Minions
Arrows Electro Wizard
Arrows
Miner Electro Wizard
Arrows Skeleton King
Arrows
Minions Electro Wizard Skeleton King
Electro Wizard
Miner Electro Wizard

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