My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky Skeleton King
Giant Snowball
Skeleton King
Zap
Bandit Sparky Skeleton King
Barbarian Barrel
Royal Ghost Bandit Sparky Skeleton King
The Log
Bandit Sparky Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Royal Ghost Bandit Sparky Skeleton King
Fireball
Bandit Sparky Skeleton King
Poison
Sparky Skeleton King
Lightning
Bandit Sparky Skeleton King
Rocket
Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Freeze Royal Ghost Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Freeze Royal Ghost Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Royal Ghost Bandit Freeze Skeleton King Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Royal Ghost Bandit Freeze

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Tornado
Tornado
Rocket Sparky Freeze Mega Knight
Freeze
Tornado
Royal Ghost
Bandit Mega Knight
Bandit
Royal Ghost Mega Knight
Sparky
Tornado
Mega Knight
Tornado Royal Ghost Bandit
Skeleton King

Defense Synergies 2 7

Rocket
Tornado
Tornado
Rocket Sparky Sparky Mega Knight Skeleton King
Freeze
Sparky Mega Knight
Royal Ghost
Mega Knight
Bandit
Mega Knight
Sparky
Tornado Tornado Freeze
Mega Knight
Tornado Freeze Royal Ghost Bandit
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Sparky
Sparky Bandit Mega Knight
Rocket Tornado Sparky Mega Knight Freeze Bandit
Sparky Bandit Mega Knight Skeleton King
Rocket Tornado Sparky Mega Knight
Tornado Freeze Royal Ghost Bandit Mega Knight
Rocket Tornado Freeze
Rocket Bandit Sparky Mega Knight
Sparky Tornado Skeleton King
Tornado Royal Ghost Bandit Sparky Mega Knight
Tornado Freeze Royal Ghost Bandit Mega Knight Skeleton King
Tornado
Sparky Mega Knight Rocket Freeze Bandit
Rocket Sparky Mega Knight Tornado Freeze Royal Ghost Skeleton King
Sparky Bandit Mega Knight Skeleton King
Rocket Tornado Freeze Bandit Sparky Mega Knight
Sparky Mega Knight Tornado
Mega Knight Tornado Royal Ghost Bandit
Tornado Freeze Royal Ghost Bandit Mega Knight
Sparky Tornado
Royal Ghost Mega Knight Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit Sparky
Bandit Rocket Royal Ghost Mega Knight
Bandit Mega Knight Rocket Sparky
Rocket Mega Knight Tornado Bandit Sparky
Bandit Sparky Mega Knight
Rocket Tornado Freeze
Rocket Sparky Bandit
Mega Knight Sparky
Rocket Freeze Mega Knight Tornado Bandit Sparky
Sparky
Mega Knight Sparky
Rocket Mega Knight Tornado
Rocket Mega Knight Bandit Sparky Skeleton King
Sparky Mega Knight
Sparky Rocket Tornado Freeze Skeleton King
Mega Knight Freeze Royal Ghost Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze Royal Ghost Bandit Sparky
Tornado Royal Ghost Bandit
Rocket Bandit Sparky
Rocket Freeze Sparky
Rocket Sparky Mega Knight
Rocket Tornado Freeze
Tornado Sparky
Tornado Freeze
Tornado Bandit
Rocket Tornado Sparky
Rocket Tornado Bandit Sparky
Rocket Tornado
Rocket Bandit Sparky
Rocket Freeze Bandit
Sparky
Rocket Bandit Sparky
Rocket Bandit Sparky Mega Knight
Rocket Tornado Freeze Sparky
Rocket Sparky
Rocket Bandit Sparky Mega Knight
Rocket Tornado Mega Knight
Rocket Sparky Mega Knight
Rocket Tornado
Rocket Tornado Sparky
Rocket
Tornado Freeze Sparky Mega Knight
Tornado Royal Ghost Bandit Sparky
Tornado Bandit Sparky Mega Knight
Rocket Tornado Bandit Sparky
Tornado Sparky
Rocket Freeze
Sparky
Rocket Bandit Sparky Mega Knight
Rocket Freeze Sparky
Sparky Mega Knight
Rocket Sparky
Rocket Freeze Bandit
Rocket Tornado
Freeze
Rocket Sparky Mega Knight
Skeleton King
Rocket Tornado Sparky
Sparky Mega Knight
Rocket Tornado Freeze Sparky Skeleton King
Rocket Tornado
Rocket Tornado Freeze Royal Ghost Bandit Sparky Mega Knight
Sparky
Rocket Sparky Mega Knight

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