My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
RIP
Versatility
Bad
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Wall Breakers Clone
Giant Snowball
Skeletons Fire Spirit Bomber Dart Goblin Wall Breakers Clone
Zap
Skeletons Fire Spirit Bomber Dart Goblin Wall Breakers Clone
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin Wall Breakers Clone
The Log
Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin Wall Breakers Clone
Earthquake
Skeletons Bomber Clone
Arrows
Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin Wall Breakers Clone
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin Wall Breakers Clone
Fireball
Bomber Dart Goblin Wall Breakers Clone
Poison
Bomber Dart Goblin Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Ice Spirit Bomber Wall Breakers Dart Goblin Clone

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Fire Spirit Ice Spirit

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Wall Breakers
Ice Spirit
Bomber Dart Goblin Wall Breakers
Bomber
Ice Spirit
Dart Goblin
Ice Spirit Mirror Wall Breakers
Mirror
Dart Goblin Wall Breakers
Wall Breakers
Fire Spirit Ice Spirit Dart Goblin Mirror
Clone

Defense Synergies 1 7

Skeletons
Dart Goblin Fire Spirit Ice Spirit Bomber
Fire Spirit
Skeletons Ice Spirit
Ice Spirit
Skeletons Fire Spirit Bomber Dart Goblin
Bomber
Skeletons Ice Spirit
Dart Goblin
Skeletons Ice Spirit Mirror
Mirror
Dart Goblin
Wall Breakers
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin
Skeletons Ice Spirit Dart Goblin
Skeletons Fire Spirit Bomber Dart Goblin
Skeletons Dart Goblin
Bomber
Skeletons Fire Spirit Bomber Dart Goblin
Dart Goblin Fire Spirit Ice Spirit
Dart Goblin
Skeletons
Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin
Dart Goblin Skeletons Bomber
Dart Goblin
Skeletons Fire Spirit Ice Spirit Bomber
Fire Spirit Bomber Ice Spirit Dart Goblin
Ice Spirit
Skeletons Bomber
Fire Spirit Ice Spirit Bomber Dart Goblin
Fire Spirit Ice Spirit Bomber Dart Goblin
Dart Goblin
Bomber Fire Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber
Skeletons Ice Spirit
Skeletons
Fire Spirit Skeletons Ice Spirit Dart Goblin
Skeletons Dart Goblin
Skeletons Ice Spirit
Skeletons Dart Goblin
Dart Goblin
Skeletons
Bomber Dart Goblin
Skeletons Ice Spirit Bomber Dart Goblin
Bomber Dart Goblin
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bomber Fire Spirit
Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Bomber Dart Goblin
Fire Spirit Ice Spirit Dart Goblin
Dart Goblin
Fire Spirit
Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin
Dart Goblin
Bomber
Fire Spirit Bomber Dart Goblin
Fire Spirit Bomber Dart Goblin
Fire Spirit Ice Spirit Bomber
Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin
Ice Spirit Dart Goblin
Bomber Dart Goblin
Ice Spirit
Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Bomber Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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