My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Archers Goblin Gang Barbarians Hog Rider Goblin Barrel Baby Dragon
Zap
Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Knight Goblin Gang Barbarians Valkyrie Goblin Barrel
The Log
Archers Goblin Gang Barbarians Hog Rider Goblin Barrel
Earthquake
Archers Goblin Gang Barbarians Hog Rider Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Knight Goblin Gang Barbarians Valkyrie Hog Rider Goblin Barrel Baby Dragon
Fireball
Archers Goblin Gang Barbarians Hog Rider Goblin Barrel Baby Dragon
Poison
Archers Goblin Gang Barbarians
Lightning
Knight Valkyrie Baby Dragon
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Goblin Barrel Valkyrie Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Goblin Barrel

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Hog Rider Baby Dragon
Knight
Archers Goblin Gang Hog Rider Goblin Barrel Baby Dragon
Goblin Gang
Knight Hog Rider Goblin Barrel Valkyrie Baby Dragon
Barbarians
Hog Rider
Valkyrie
Archers Hog Rider Goblin Barrel Goblin Gang Baby Dragon
Hog Rider
Knight Goblin Gang Valkyrie Archers Barbarians Goblin Barrel Baby Dragon
Goblin Barrel
Knight Goblin Gang Valkyrie Hog Rider Baby Dragon
Baby Dragon
Knight Archers Goblin Gang Valkyrie Hog Rider Goblin Barrel

Defense Synergies 3 6

Archers
Knight Valkyrie Goblin Gang Baby Dragon
Knight
Archers Goblin Gang Baby Dragon
Goblin Gang
Knight Archers Barbarians Valkyrie
Barbarians
Goblin Gang
Valkyrie
Archers Goblin Gang Baby Dragon
Hog Rider
Goblin Barrel
Baby Dragon
Archers Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Barbarians Knight Goblin Gang Valkyrie
Goblin Gang Barbarians Archers Knight Valkyrie
Barbarians Knight Goblin Gang Valkyrie
Barbarians Valkyrie
Goblin Gang Archers Valkyrie Baby Dragon
Archers Goblin Gang Baby Dragon
Barbarians Valkyrie Baby Dragon
Barbarians Goblin Gang
Knight Goblin Gang Archers Barbarians Valkyrie
Archers Goblin Gang Barbarians Valkyrie Knight Baby Dragon
Archers Goblin Gang Baby Dragon
Barbarians Knight Goblin Gang Valkyrie
Valkyrie Goblin Gang Barbarians Baby Dragon
Barbarians Knight Goblin Gang
Barbarians Goblin Gang
Barbarians Knight Goblin Gang Valkyrie
Valkyrie Archers Knight Goblin Gang Barbarians Baby Dragon
Valkyrie Baby Dragon Archers Knight Barbarians
Barbarians
Goblin Gang Valkyrie Archers Knight Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Valkyrie Archers
Archers Knight Goblin Gang Valkyrie Baby Dragon
Goblin Gang Barbarians Knight Valkyrie
Goblin Gang Valkyrie Knight Barbarians
Barbarians Knight Goblin Gang Valkyrie
Archers Goblin Gang Baby Dragon
Goblin Gang Archers Knight Barbarians Valkyrie
Knight Barbarians Valkyrie
Knight Barbarians Valkyrie Baby Dragon
Goblin Gang Barbarians
Knight Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Knight Goblin Gang Valkyrie
Archers Barbarians Valkyrie Baby Dragon
Goblin Gang Barbarians Archers Knight Valkyrie Baby Dragon
Valkyrie Archers Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Knight Barbarians Valkyrie
Valkyrie Baby Dragon
Baby Dragon
Archers Baby Dragon
Baby Dragon
Goblin Gang
Knight Valkyrie
Archers Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Barbarians Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Archers Goblin Gang Barbarians
Archers Baby Dragon
Knight Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Goblin Gang Baby Dragon
Baby Dragon

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