My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Knight Valkyrie Royal Hogs Electro Wizard
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Knight Valkyrie Royal Hogs Electro Wizard
Fireball
Royal Hogs Electro Wizard
Poison
Bats Royal Hogs Electro Wizard
Lightning
Knight Valkyrie Electro Wizard
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Knight Tornado Valkyrie Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Royal Hogs
Knight
Bats Royal Hogs The Log Electro Wizard
Valkyrie
Bats Royal Hogs Tornado Electro Wizard
Royal Hogs
Bats Knight Valkyrie The Log Electro Wizard
Mirror
The Log Tornado
Tornado
Valkyrie Mirror The Log
The Log
Mirror Knight Royal Hogs Tornado
Electro Wizard
Knight Valkyrie Royal Hogs

Defense Synergies 3 14

Bats
Knight Valkyrie The Log Electro Wizard
Knight
Bats Electro Wizard Tornado The Log
Valkyrie
Bats Mirror Tornado The Log Electro Wizard
Royal Hogs
Mirror
Tornado Valkyrie The Log Electro Wizard
Tornado
Mirror Knight Valkyrie The Log Electro Wizard
The Log
Bats Knight Valkyrie Mirror Tornado Electro Wizard
Electro Wizard
Knight Bats Valkyrie Mirror Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Electro Wizard
Bats Knight Valkyrie The Log Electro Wizard
Tornado Bats Knight Valkyrie Electro Wizard
Bats Knight Valkyrie Electro Wizard
Valkyrie Tornado The Log
Tornado The Log Bats Valkyrie Electro Wizard
Bats Tornado Electro Wizard
Valkyrie The Log Electro Wizard
Tornado
Knight Tornado Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Knight Tornado The Log
Bats Tornado Electro Wizard
Bats Knight Valkyrie The Log Electro Wizard
Valkyrie Bats Tornado The Log Electro Wizard
Knight Electro Wizard
Tornado The Log Electro Wizard
Bats Knight Valkyrie Tornado Electro Wizard
Valkyrie Bats Knight Tornado The Log Electro Wizard
Valkyrie Tornado The Log Bats Knight Electro Wizard
Tornado Electro Wizard
Valkyrie Bats Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard
Electro Wizard Knight Valkyrie The Log
Bats Knight Valkyrie The Log Electro Wizard
Valkyrie Bats Knight Tornado The Log Electro Wizard
Knight Valkyrie
Bats Tornado Electro Wizard
Bats Knight Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Bats Knight Valkyrie Tornado The Log
Bats Knight Valkyrie
Valkyrie Tornado The Log Electro Wizard
Knight Valkyrie
Valkyrie
Electro Wizard Bats Knight Valkyrie Tornado The Log
Bats Valkyrie The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
Tornado The Log Electro Wizard
The Log
Knight Valkyrie The Log
Valkyrie The Log
Bats Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Bats Tornado Electro Wizard
Knight Valkyrie Tornado The Log Electro Wizard
Tornado
Knight The Log
The Log
The Log
The Log
Tornado
Bats
The Log Electro Wizard
Valkyrie Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie
The Log Tornado Electro Wizard
Tornado The Log
Tornado The Log
Bats Tornado Electro Wizard
Electro Wizard Bats
The Log
Electro Wizard
The Log
Electro Wizard Bats
Tornado Electro Wizard
The Log
Knight Valkyrie Electro Wizard
The Log
Tornado
Bats Tornado The Log Electro Wizard
Bats Tornado Electro Wizard
Tornado The Log Electro Wizard

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