My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Barbarians Elite Barbarians Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Barbarians Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Elite Barbarians Valkyrie Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Barbarians Elite Barbarians Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Barbarians Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Barbarians Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Valkyrie Hog Rider Barbarians Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Goblin Barrel
Barbarians
Hog Rider
Elite Barbarians
Arrows Valkyrie Hog Rider
Valkyrie
Elite Barbarians Hog Rider Goblin Barrel Witch
Hog Rider
Arrows Valkyrie Barbarians Elite Barbarians Goblin Barrel Witch
Goblin Barrel
Valkyrie Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie Hog Rider

Defense Synergies 1 4

Arrows
Barbarians Valkyrie
Barbarians
Arrows Skeleton Army
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Witch
Hog Rider
Goblin Barrel
Skeleton Army
Barbarians
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Elite Barbarians Skeleton Army Valkyrie Witch
Barbarians Skeleton Army Witch Elite Barbarians Valkyrie
Barbarians Elite Barbarians Skeleton Army Witch Valkyrie
Arrows Barbarians Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie
Arrows Witch
Arrows Barbarians Valkyrie
Barbarians Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Witch Arrows
Arrows Witch
Barbarians Skeleton Army Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Arrows Barbarians Witch
Barbarians Elite Barbarians Skeleton Army
Barbarians Skeleton Army Elite Barbarians
Barbarians Arrows Elite Barbarians Valkyrie Skeleton Army Witch
Arrows Valkyrie Barbarians Elite Barbarians Skeleton Army Witch
Arrows Valkyrie Witch Barbarians
Barbarians Elite Barbarians
Valkyrie Skeleton Army Arrows Barbarians Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Elite Barbarians Witch
Arrows Elite Barbarians Valkyrie
Barbarians Skeleton Army Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Barbarians Elite Barbarians
Barbarians Elite Barbarians Valkyrie Skeleton Army Witch
Arrows Witch
Skeleton Army Barbarians Elite Barbarians Valkyrie Witch
Barbarians Elite Barbarians Valkyrie Skeleton Army
Barbarians Elite Barbarians Valkyrie Skeleton Army Witch
Witch Barbarians Skeleton Army
Barbarians Elite Barbarians Valkyrie Witch
Skeleton Army Arrows Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Skeleton Army Valkyrie Witch
Barbarians Valkyrie Skeleton Army Witch
Barbarians Elite Barbarians Skeleton Army Witch Valkyrie
Arrows Valkyrie Barbarians Elite Barbarians Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Elite Barbarians
Arrows Valkyrie
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Arrows
Arrows Valkyrie Witch
Arrows
Arrows Barbarians
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Arrows Witch
Witch
Elite Barbarians
Arrows
Arrows
Arrows
Barbarians Skeleton Army Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
Elite Barbarians
Elite Barbarians Witch
Witch
Witch

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