My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Tombstone Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Elite Barbarians Goblin Curse Dark Prince Inferno Dragon
Giant Snowball
Skeletons Skeleton Barrel Tombstone Goblin Curse Inferno Dragon
Zap
Skeletons Skeleton Barrel Tombstone Goblin Curse Dark Prince Inferno Dragon
Barbarian Barrel
Skeletons Skeleton Barrel Elite Barbarians Tombstone Goblin Curse Dark Prince
The Log
Skeletons Skeleton Barrel Elite Barbarians Tombstone Goblin Curse Dark Prince
Earthquake
Skeletons Tombstone
Arrows
Skeletons Skeleton Barrel Tombstone Goblin Curse
Royal Delivery
Skeletons Skeleton Barrel Elite Barbarians Dark Prince Inferno Dragon
Fireball
Skeleton Barrel Elite Barbarians Tombstone Inferno Dragon
Poison
Skeleton Barrel Tombstone Goblin Curse
Lightning
Elite Barbarians Tombstone Dark Prince Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Goblin Curse Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Skeleton Barrel Tombstone Void Dark Prince Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Skeleton Barrel Tombstone

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Dark Prince Inferno Dragon
Elite Barbarians
Tombstone
Goblin Curse
Void
Dark Prince
Skeleton Barrel
Inferno Dragon
Skeleton Barrel

Defense Synergies 1 5

Skeletons
Elite Barbarians Tombstone Dark Prince Inferno Dragon
Skeleton Barrel
Elite Barbarians
Dark Prince Skeletons
Tombstone
Skeletons Inferno Dragon
Goblin Curse
Void
Dark Prince
Elite Barbarians Skeletons
Inferno Dragon
Skeletons Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Void
Elite Barbarians Inferno Dragon Skeletons Tombstone Goblin Curse Dark Prince
Skeletons Elite Barbarians Tombstone Goblin Curse Void Dark Prince Inferno Dragon
Elite Barbarians Inferno Dragon Skeletons Tombstone Goblin Curse Dark Prince
Elite Barbarians Tombstone Dark Prince
Skeletons Dark Prince
Inferno Dragon Tombstone Goblin Curse Void
Skeleton Barrel Void
Inferno Dragon Skeletons Elite Barbarians Tombstone Goblin Curse
Elite Barbarians Skeletons Dark Prince
Goblin Curse Skeletons Tombstone Dark Prince
Inferno Dragon Goblin Curse
Tombstone Skeletons Elite Barbarians Goblin Curse Dark Prince
Tombstone Goblin Curse Dark Prince
Elite Barbarians Inferno Dragon Tombstone Goblin Curse
Elite Barbarians Goblin Curse Inferno Dragon
Skeletons Elite Barbarians Tombstone Dark Prince
Tombstone Elite Barbarians Dark Prince
Tombstone Goblin Curse Dark Prince Inferno Dragon
Elite Barbarians Goblin Curse Inferno Dragon
Dark Prince Elite Barbarians Goblin Curse
Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Tombstone Void Dark Prince
Void Skeleton Barrel Elite Barbarians Inferno Dragon
Tombstone Skeletons Elite Barbarians Dark Prince
Dark Prince Elite Barbarians
Skeletons Elite Barbarians Tombstone Goblin Curse Dark Prince Inferno Dragon
Skeletons Skeleton Barrel Goblin Curse
Dark Prince Skeletons Elite Barbarians Tombstone Void
Elite Barbarians Goblin Curse Dark Prince Inferno Dragon
Void Skeletons Elite Barbarians Tombstone Dark Prince Inferno Dragon
Skeletons Tombstone Goblin Curse Inferno Dragon
Inferno Dragon Elite Barbarians Tombstone Dark Prince
Elite Barbarians Void Dark Prince
Elite Barbarians Dark Prince Skeletons Tombstone Goblin Curse
Goblin Curse
Elite Barbarians Tombstone Skeletons Dark Prince Inferno Dragon
Elite Barbarians Goblin Curse Dark Prince Inferno Dragon
Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void
Void Skeleton Barrel Goblin Curse
Skeleton Barrel Void
Skeleton Barrel Void Dark Prince
Goblin Curse Dark Prince
Skeleton Barrel Goblin Curse
Skeleton Barrel Goblin Curse
Void Skeleton Barrel
Elite Barbarians Void
Void Skeleton Barrel Dark Prince
Void Goblin Curse
Skeleton Barrel Elite Barbarians Void
Skeleton Barrel Void
Skeleton Barrel Elite Barbarians
Skeleton Barrel
Skeleton Barrel
Void Skeleton Barrel Dark Prince
Skeleton Barrel Goblin Curse Void
Void
Void
Void
Skeleton Barrel Void
Goblin Curse Dark Prince
Inferno Dragon
Void Skeleton Barrel
Void Skeleton Barrel
Void Skeleton Barrel Goblin Curse
Elite Barbarians Goblin Curse Void
Skeleton Barrel Void
Elite Barbarians Void
Void
Void
Goblin Curse
Skeleton Barrel Tombstone Void Dark Prince
Goblin Curse
Void Dark Prince
Skeleton Barrel
Void
Elite Barbarians Dark Prince
Elite Barbarians
Void
Void Skeleton Barrel Dark Prince
Inferno Dragon
Void
Void

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