My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bomber Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Bomber Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Bomber Goblin Barrel Skeleton Army Witch
The Log
Bomber Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Bomber Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Bomber Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Bomber Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Bomber Skeleton Army Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Barrel Skeleton Army

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Hog Rider Baby Dragon
Zap
Hog Rider Bomber Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Bomber Zap Hog Rider Baby Dragon
Hog Rider
Zap Bomber Mini P.E.K.K.A Goblin Barrel Baby Dragon Witch
Goblin Barrel
Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bomber Zap Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Witch
Zap Hog Rider Baby Dragon

Defense Synergies 1 9

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Skeleton Army Baby Dragon Witch
Mini P.E.K.K.A
Zap Bomber Skeleton Army Baby Dragon Witch
Hog Rider
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A
Baby Dragon
Zap Mini P.E.K.K.A Witch
Witch
Zap Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army Zap Witch
Mini P.E.K.K.A Skeleton Army Witch Bomber
Mini P.E.K.K.A Skeleton Army Witch
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Zap Baby Dragon
Zap Baby Dragon Witch
Zap Baby Dragon
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Skeleton Army Witch Bomber Zap Baby Dragon
Zap Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Bomber Zap Witch
Bomber Skeleton Army Zap Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Skeleton Army Witch
Bomber Zap Skeleton Army Baby Dragon Witch
Zap Baby Dragon Witch Bomber
Mini P.E.K.K.A
Bomber Skeleton Army Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch
Bomber Zap Mini P.E.K.K.A Baby Dragon
Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Witch
Zap Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Witch
Bomber Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bomber Zap Mini P.E.K.K.A Baby Dragon
Bomber Zap Mini P.E.K.K.A Baby Dragon Witch
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Bomber Zap Baby Dragon
Zap Baby Dragon Witch
Bomber Baby Dragon Witch
Zap Baby Dragon
Zap
Mini P.E.K.K.A
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon Witch
Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Baby Dragon
Bomber Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Bomber Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Witch
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Skeleton Army Witch
Zap Baby Dragon Witch
Mini P.E.K.K.A Baby Dragon
Bomber Zap Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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