My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Royal Recruits Musketeer Battle Ram Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Battle Ram Skeleton Army Dark Prince
Giant Snowball
Bomber Skeleton Dragons Royal Recruits Musketeer Battle Ram Skeleton Army Witch
Zap
Bomber Battle Ram Skeleton Army Dark Prince Witch
Barbarian Barrel
Bomber Royal Recruits Musketeer Battle Ram Skeleton Army Dark Prince Witch
The Log
Bomber Royal Recruits Musketeer Battle Ram Skeleton Army Dark Prince Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Dragons Royal Recruits Skeleton Army Witch
Royal Delivery
Bomber Skeleton Dragons Royal Recruits Musketeer Battle Ram Skeleton Army Dark Prince Witch
Fireball
Bomber Skeleton Dragons Musketeer Battle Ram Skeleton Army Witch
Poison
Bomber Skeleton Dragons Royal Recruits Musketeer Skeleton Army Witch
Lightning
Skeleton Dragons Musketeer Battle Ram Dark Prince Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Skeleton Dragons Musketeer Battle Ram Dark Prince Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Skeleton Dragons Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Battle Ram Dark Prince
Skeleton Dragons
Royal Recruits Dark Prince
Royal Recruits
Bomber Skeleton Dragons Musketeer Battle Ram
Musketeer
Royal Recruits Battle Ram Dark Prince
Battle Ram
Bomber Royal Recruits Musketeer Witch
Skeleton Army
Dark Prince
Bomber Skeleton Dragons Musketeer Witch
Witch
Battle Ram Dark Prince

Defense Synergies 0 9

Bomber
Royal Recruits Dark Prince
Skeleton Dragons
Musketeer Skeleton Army Dark Prince
Royal Recruits
Bomber Skeleton Army
Musketeer
Skeleton Dragons Skeleton Army Dark Prince
Battle Ram
Skeleton Army
Skeleton Dragons Royal Recruits Musketeer
Dark Prince
Bomber Skeleton Dragons Musketeer Witch
Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Royal Recruits Musketeer
Skeleton Army Skeleton Dragons Royal Recruits Musketeer Dark Prince Witch
Skeleton Army Witch Bomber Skeleton Dragons Royal Recruits Musketeer Dark Prince
Royal Recruits Skeleton Army Witch Skeleton Dragons Musketeer Dark Prince
Bomber Royal Recruits Skeleton Army Dark Prince
Skeleton Army Bomber Skeleton Dragons Musketeer Dark Prince
Skeleton Dragons Musketeer Witch
Skeleton Dragons Royal Recruits Musketeer
Witch Royal Recruits Musketeer Skeleton Army
Skeleton Army Bomber Royal Recruits Musketeer Dark Prince
Skeleton Dragons Skeleton Army Witch Bomber Royal Recruits Musketeer Dark Prince
Skeleton Dragons Musketeer Witch
Royal Recruits Skeleton Army Bomber Skeleton Dragons Musketeer Dark Prince Witch
Bomber Skeleton Army Skeleton Dragons Royal Recruits Dark Prince Witch
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Bomber Skeleton Dragons Royal Recruits Musketeer Skeleton Army Dark Prince Witch
Bomber Skeleton Dragons Royal Recruits Musketeer Skeleton Army Dark Prince Witch
Witch Bomber Skeleton Dragons Royal Recruits Musketeer Dark Prince
Royal Recruits Musketeer
Bomber Skeleton Dragons Royal Recruits Skeleton Army Dark Prince Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Dark Prince Witch
Bomber Skeleton Dragons Musketeer
Royal Recruits Skeleton Army Musketeer Dark Prince Witch
Royal Recruits Skeleton Army Dark Prince Musketeer
Royal Recruits Musketeer Skeleton Army Dark Prince Witch
Skeleton Dragons Musketeer Witch
Royal Recruits Skeleton Army Dark Prince Musketeer Witch
Royal Recruits Skeleton Army Dark Prince
Royal Recruits Skeleton Dragons Skeleton Army Dark Prince Witch
Royal Recruits Witch Skeleton Dragons Musketeer Skeleton Army
Royal Recruits Musketeer Dark Prince Witch
Royal Recruits Skeleton Army Dark Prince
Royal Recruits Skeleton Army Dark Prince Witch
Royal Recruits Bomber Skeleton Dragons Musketeer Skeleton Army Witch
Royal Recruits Skeleton Army Witch Bomber Skeleton Dragons Musketeer Dark Prince
Bomber Skeleton Dragons Royal Recruits Musketeer Dark Prince Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Royal Recruits Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons
Skeleton Dragons Royal Recruits Musketeer Dark Prince
Bomber Skeleton Dragons Dark Prince
Skeleton Dragons Musketeer Witch
Bomber Skeleton Dragons Musketeer Witch
Skeleton Dragons
Skeleton Dragons
Musketeer
Skeleton Dragons Royal Recruits Musketeer Dark Prince
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Bomber Skeleton Dragons Musketeer Witch
Skeleton Dragons Royal Recruits Musketeer
Bomber Skeleton Dragons
Bomber Skeleton Dragons Musketeer Dark Prince
Bomber Skeleton Dragons Witch
Skeleton Dragons Musketeer
Skeleton Dragons
Musketeer
Skeleton Dragons Royal Recruits Musketeer
Bomber Skeleton Dragons Dark Prince Witch
Witch
Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer Witch
Bomber Skeleton Dragons Musketeer
Skeleton Dragons
Royal Recruits Musketeer Skeleton Army Dark Prince Witch
Skeleton Dragons Musketeer Witch
Skeleton Dragons Musketeer Dark Prince
Bomber Skeleton Dragons Musketeer
Skeleton Dragons Royal Recruits Musketeer Dark Prince
Skeleton Dragons Royal Recruits Musketeer Witch
Skeleton Dragons Musketeer Witch
Royal Recruits Musketeer Dark Prince Witch
Skeleton Dragons

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