My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Guards Balloon
Giant Snowball
Bats Archers Cannon Guards Baby Dragon Balloon
Zap
Bats Archers Cannon Guards Balloon
Barbarian Barrel
Archers Cannon Valkyrie Wizard Guards
The Log
Archers Cannon Guards
Earthquake
Archers Cannon Guards
Arrows
Bats Archers Guards
Royal Delivery
Bats Archers Valkyrie Wizard Guards Baby Dragon Balloon
Fireball
Archers Cannon Wizard Baby Dragon Balloon
Poison
Bats Archers Cannon Wizard Guards Balloon
Lightning
Cannon Valkyrie Wizard Baby Dragon Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Cannon Guards Valkyrie Baby Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Cannon Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Baby Dragon
Archers
Valkyrie Baby Dragon Balloon
Cannon
Valkyrie
Bats Archers Balloon Wizard Baby Dragon
Wizard
Valkyrie Balloon
Guards
Baby Dragon
Bats Archers Valkyrie Balloon
Balloon
Bats Valkyrie Archers Wizard Baby Dragon

Defense Synergies 1 14

Bats
Cannon Valkyrie Baby Dragon
Archers
Valkyrie Cannon Guards Baby Dragon
Cannon
Bats Archers Valkyrie Wizard Guards Baby Dragon
Valkyrie
Archers Bats Cannon Wizard Baby Dragon
Wizard
Cannon Valkyrie Guards
Guards
Archers Cannon Wizard Baby Dragon
Baby Dragon
Bats Archers Cannon Valkyrie Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard Baby Dragon
Bats Cannon Valkyrie
Cannon Bats Archers Valkyrie
Cannon Bats Valkyrie Guards
Valkyrie
Bats Archers Cannon Valkyrie Guards Baby Dragon
Bats Archers Cannon Wizard Baby Dragon
Cannon Valkyrie Baby Dragon
Cannon
Guards Archers Cannon Valkyrie
Bats Archers Valkyrie Guards Cannon Wizard Baby Dragon
Bats Archers Wizard Baby Dragon
Cannon Bats Valkyrie Wizard Guards
Valkyrie Wizard Bats Cannon Guards Baby Dragon
Cannon
Cannon
Wizard Bats Cannon Valkyrie
Cannon Valkyrie Bats Archers Wizard Guards Baby Dragon
Valkyrie Wizard Baby Dragon Bats Archers Cannon Guards
Cannon
Valkyrie Wizard Bats Archers Cannon Guards Baby Dragon
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers
Archers Valkyrie Wizard Baby Dragon
Guards Bats Valkyrie
Valkyrie Guards Bats
Cannon Valkyrie Guards
Wizard Bats Archers Baby Dragon
Guards Bats Archers Valkyrie
Valkyrie
Bats Valkyrie Baby Dragon
Cannon Guards
Bats Valkyrie Guards
Valkyrie Guards
Cannon Valkyrie Wizard Guards
Wizard Archers Cannon Valkyrie Baby Dragon
Guards Bats Archers Valkyrie Baby Dragon
Bats Valkyrie Archers Cannon Wizard Baby Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Guards
Wizard Valkyrie Baby Dragon
Wizard Bats Baby Dragon
Archers Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Bats Guards
Valkyrie Wizard
Archers Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Bats
Archers Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Bats Archers Wizard Baby Dragon
Bats Wizard Guards
Wizard
Wizard
Bats Archers Guards
Archers Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Bats Guards Baby Dragon
Bats
Baby Dragon
Wizard

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