My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Cannon Hog Rider Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Knight Cannon Elite Barbarians Wizard Skeleton Army Giant Skeleton
The Log
Cannon Elite Barbarians Hog Rider Skeleton Army Giant Skeleton
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Elite Barbarians Hog Rider Wizard Skeleton Army Giant Skeleton
Fireball
Cannon Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Cannon Wizard Skeleton Army
Lightning
Knight Cannon Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Skeleton Army Hog Rider Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Knight Giant Skeleton
Knight
Hog Rider Arrows Elite Barbarians Wizard
Cannon
Elite Barbarians
Arrows Knight Hog Rider Wizard
Hog Rider
Arrows Knight Elite Barbarians Wizard Giant Skeleton
Wizard
Knight Elite Barbarians Hog Rider Giant Skeleton
Skeleton Army
Giant Skeleton
Arrows Hog Rider Wizard

Defense Synergies 1 11

Arrows
Knight Cannon Giant Skeleton
Knight
Cannon Arrows Wizard Skeleton Army
Cannon
Knight Arrows Wizard Skeleton Army
Elite Barbarians
Wizard
Hog Rider
Wizard
Knight Cannon Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army
Knight Cannon Wizard Giant Skeleton
Giant Skeleton
Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard
Elite Barbarians Skeleton Army Knight Cannon
Cannon Skeleton Army Knight Elite Barbarians Giant Skeleton
Cannon Elite Barbarians Skeleton Army Knight
Arrows Elite Barbarians Skeleton Army Giant Skeleton
Arrows Skeleton Army Cannon
Arrows Cannon Wizard
Arrows Cannon Giant Skeleton
Cannon Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Cannon Giant Skeleton
Skeleton Army Arrows Knight Cannon Wizard Giant Skeleton
Arrows Wizard
Cannon Skeleton Army Knight Elite Barbarians Wizard Giant Skeleton
Wizard Skeleton Army Arrows Cannon
Elite Barbarians Skeleton Army Knight Cannon
Skeleton Army Cannon Elite Barbarians
Wizard Arrows Knight Cannon Elite Barbarians Skeleton Army
Arrows Cannon Knight Elite Barbarians Wizard Skeleton Army
Arrows Wizard Knight Cannon Giant Skeleton
Cannon Elite Barbarians
Wizard Skeleton Army Arrows Knight Cannon Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Giant Skeleton
Arrows Knight Elite Barbarians Wizard
Skeleton Army Giant Skeleton Knight Elite Barbarians
Skeleton Army Giant Skeleton Knight Elite Barbarians
Giant Skeleton Knight Cannon Elite Barbarians Skeleton Army
Arrows Wizard
Skeleton Army Knight Elite Barbarians Giant Skeleton
Giant Skeleton Knight Elite Barbarians Skeleton Army
Giant Skeleton Knight Elite Barbarians Skeleton Army
Cannon Skeleton Army
Knight Elite Barbarians Giant Skeleton
Skeleton Army Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Knight Cannon Wizard
Wizard Cannon Skeleton Army
Elite Barbarians Skeleton Army Knight Giant Skeleton
Arrows Cannon Elite Barbarians Wizard Giant Skeleton
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows Knight Wizard
Arrows Wizard
Knight Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Skeleton Army
Arrows Wizard
Arrows
Knight Wizard
Arrows Wizard
Arrows Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton
Giant Skeleton
Wizard

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