My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Sparky
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin Sparky
Barbarian Barrel
Knight Goblin Gang Dart Goblin Wizard Giant Skeleton Electro Wizard Sparky
The Log
Goblin Gang Dart Goblin Giant Skeleton Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Wizard Giant Skeleton Electro Wizard Sparky
Fireball
Goblin Gang Dart Goblin Wizard Electro Wizard Sparky
Poison
Goblin Gang Dart Goblin Wizard Electro Wizard Sparky
Lightning
Knight Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Dart Goblin Electro Wizard Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Dart Goblin

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Wizard The Log Electro Wizard Sparky
Goblin Gang
Knight Dart Goblin Giant Skeleton Sparky
Dart Goblin
Knight Goblin Gang Giant Skeleton The Log Sparky
Wizard
Knight Giant Skeleton Sparky
Giant Skeleton
Goblin Gang Dart Goblin Wizard The Log Electro Wizard Sparky
The Log
Knight Dart Goblin Giant Skeleton Sparky
Electro Wizard
Knight Giant Skeleton Sparky
Sparky
Knight Goblin Gang Dart Goblin Wizard Giant Skeleton The Log Electro Wizard

Defense Synergies 3 18

Knight
Goblin Gang Dart Goblin Electro Wizard Wizard The Log Sparky
Goblin Gang
Knight Dart Goblin Giant Skeleton The Log Electro Wizard Sparky
Dart Goblin
Knight Goblin Gang Giant Skeleton The Log Electro Wizard
Wizard
Knight Giant Skeleton The Log Electro Wizard
Giant Skeleton
Goblin Gang Dart Goblin Wizard The Log Electro Wizard
The Log
Knight Goblin Gang Dart Goblin Wizard Giant Skeleton Electro Wizard Sparky
Electro Wizard
Knight Goblin Gang Dart Goblin Wizard Giant Skeleton The Log
Sparky
Knight Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard The Log Electro Wizard Sparky
Sparky Knight Goblin Gang Dart Goblin The Log Electro Wizard
Goblin Gang Sparky Knight Dart Goblin Giant Skeleton Electro Wizard
Sparky Knight Goblin Gang Dart Goblin Electro Wizard
Giant Skeleton The Log Sparky
Goblin Gang The Log Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Goblin Gang Wizard
Dart Goblin Giant Skeleton The Log Electro Wizard Sparky
Sparky Goblin Gang
Knight Goblin Gang Dart Goblin Giant Skeleton Electro Wizard Sparky
Goblin Gang Dart Goblin Electro Wizard Knight Wizard Giant Skeleton The Log
Goblin Gang Dart Goblin Wizard Electro Wizard
Sparky Knight Goblin Gang Wizard Giant Skeleton The Log Electro Wizard
Wizard Sparky Goblin Gang Dart Goblin The Log Electro Wizard
Sparky Knight Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard Sparky
Wizard Sparky Knight Goblin Gang Electro Wizard
Knight Goblin Gang Dart Goblin Wizard The Log Electro Wizard
Wizard The Log Knight Dart Goblin Giant Skeleton Electro Wizard
Sparky Dart Goblin Electro Wizard
Goblin Gang Wizard Knight Dart Goblin Giant Skeleton The Log Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Skeleton Electro Wizard Sparky
Electro Wizard Knight Goblin Gang Wizard The Log
Goblin Gang Giant Skeleton Knight The Log Electro Wizard Sparky
Goblin Gang Giant Skeleton Knight The Log Electro Wizard Sparky
Giant Skeleton Knight Goblin Gang Sparky
Wizard Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Sparky Knight Dart Goblin Giant Skeleton Electro Wizard
Giant Skeleton Knight Sparky
Giant Skeleton Electro Wizard Knight The Log Sparky
Goblin Gang Dart Goblin Sparky
Knight Dart Goblin Giant Skeleton Sparky
Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight Goblin Gang Wizard Sparky
Wizard Dart Goblin Sparky
Goblin Gang Electro Wizard Sparky Knight Dart Goblin Giant Skeleton The Log
Dart Goblin Wizard Giant Skeleton The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Giant Skeleton The Log Sparky
Dart Goblin The Log Electro Wizard
Dart Goblin Giant Skeleton The Log Sparky
Knight Dart Goblin Giant Skeleton The Log Sparky
Wizard The Log Sparky
Wizard Dart Goblin
Dart Goblin Wizard The Log Sparky
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Goblin Gang Electro Wizard Sparky
Knight Dart Goblin Wizard The Log Electro Wizard Sparky
Dart Goblin Wizard
Knight Dart Goblin The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin Wizard The Log Sparky
Dart Goblin Wizard The Log Sparky
Sparky
Sparky
Dart Goblin Wizard The Log Electro Wizard Sparky
Dart Goblin Wizard The Log
Giant Skeleton The Log Sparky
Wizard
The Log Sparky
The Log
The Log Wizard Sparky
The Log Dart Goblin Wizard Electro Wizard Sparky
Wizard The Log Sparky
Dart Goblin The Log Sparky
Dart Goblin Wizard Electro Wizard Sparky
Electro Wizard Dart Goblin Wizard
Sparky
Dart Goblin Wizard The Log Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Wizard The Log Sparky
Electro Wizard Goblin Gang Dart Goblin
Dart Goblin Wizard Electro Wizard
The Log
Knight Goblin Gang Dart Goblin Wizard Electro Wizard Sparky
The Log Dart Goblin Wizard
Giant Skeleton Sparky
Dart Goblin Sparky
Goblin Gang Dart Goblin Giant Skeleton The Log Electro Wizard Sparky
Dart Goblin Electro Wizard
Dart Goblin Giant Skeleton The Log Electro Wizard Sparky
Sparky
Dart Goblin Wizard Sparky

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