My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Miner
Giant Snowball
Goblin Barrel Baby Dragon Witch Miner
Zap
Goblin Barrel Witch Prince
Barbarian Barrel
Knight Wizard Goblin Barrel Witch
The Log
Mini P.E.K.K.A Goblin Barrel Witch Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel Baby Dragon Witch Prince Miner
Fireball
Wizard Goblin Barrel Baby Dragon Witch
Poison
Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Baby Dragon Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Miner Mini P.E.K.K.A Baby Dragon Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Miner Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Wizard Witch Prince Miner
Mini P.E.K.K.A
Wizard Baby Dragon
Wizard
Knight Mini P.E.K.K.A Prince Miner
Goblin Barrel
Knight Prince Baby Dragon Miner
Baby Dragon
Knight Mini P.E.K.K.A Goblin Barrel Witch Prince Miner
Witch
Knight Baby Dragon Prince Miner
Prince
Goblin Barrel Knight Wizard Baby Dragon Witch Miner
Miner
Knight Wizard Goblin Barrel Baby Dragon Witch Prince

Defense Synergies 0 11

Knight
Mini P.E.K.K.A Wizard Baby Dragon Witch
Mini P.E.K.K.A
Knight Wizard Baby Dragon Witch
Wizard
Knight Mini P.E.K.K.A Prince
Goblin Barrel
Baby Dragon
Knight Mini P.E.K.K.A Witch Prince
Witch
Knight Mini P.E.K.K.A Baby Dragon Prince
Prince
Wizard Baby Dragon Witch
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon
Mini P.E.K.K.A Knight Witch Prince
Mini P.E.K.K.A Witch Prince Knight
Mini P.E.K.K.A Witch Prince Knight
Mini P.E.K.K.A Prince
Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Witch Prince
Knight Mini P.E.K.K.A Prince Miner
Witch Knight Wizard Baby Dragon
Wizard Baby Dragon Witch
Mini P.E.K.K.A Prince Knight Wizard Witch
Wizard Mini P.E.K.K.A Baby Dragon Witch Prince
Mini P.E.K.K.A Knight Prince
Mini P.E.K.K.A Prince
Wizard Knight Mini P.E.K.K.A Witch Prince
Knight Wizard Baby Dragon Witch Prince
Wizard Baby Dragon Witch Knight
Mini P.E.K.K.A Prince
Wizard Knight Mini P.E.K.K.A Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Prince
Knight Mini P.E.K.K.A Wizard Baby Dragon Prince Miner
Knight Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Knight
Knight Mini P.E.K.K.A Witch Prince
Wizard Baby Dragon Witch
Mini P.E.K.K.A Prince Knight Witch
Mini P.E.K.K.A Knight Prince
Knight Mini P.E.K.K.A Baby Dragon Witch Prince
Witch
Knight Mini P.E.K.K.A Witch Prince
Prince
Mini P.E.K.K.A Prince Knight Wizard Witch
Wizard Baby Dragon Witch
Witch Knight Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Knight Prince
Wizard Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Miner Wizard
Mini P.E.K.K.A Prince
Miner Knight Wizard Prince
Wizard Baby Dragon
Knight Baby Dragon Miner
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Prince
Wizard Baby Dragon Witch Miner
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Wizard Baby Dragon Witch
Witch
Miner Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince Miner
Miner Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard Miner
Prince
Wizard
Witch Prince
Wizard Baby Dragon Witch
Miner Knight Mini P.E.K.K.A Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Baby Dragon Witch
Witch
Baby Dragon Witch Prince Miner
Prince
Wizard

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