My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army Prince
Giant Snowball
Minions Skeleton Dragons Battle Ram Skeleton Army Baby Dragon
Zap
Minions Battle Ram Skeleton Army Prince
Barbarian Barrel
Battle Ram Wizard Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Minions Skeleton Dragons Skeleton Army
Royal Delivery
Minions Skeleton Dragons Mini P.E.K.K.A Battle Ram Wizard Skeleton Army Baby Dragon Prince
Fireball
Minions Skeleton Dragons Battle Ram Wizard Skeleton Army Baby Dragon
Poison
Minions Skeleton Dragons Wizard Skeleton Army
Lightning
Skeleton Dragons Mini P.E.K.K.A Battle Ram Wizard Baby Dragon Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Skeleton Dragons Mini P.E.K.K.A Battle Ram Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Battle Ram Baby Dragon Prince
Skeleton Dragons
Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A
Minions Skeleton Dragons Wizard Baby Dragon
Battle Ram
Minions Baby Dragon
Wizard
Mini P.E.K.K.A Prince
Skeleton Army
Baby Dragon
Minions Skeleton Dragons Mini P.E.K.K.A Battle Ram Prince
Prince
Minions Skeleton Dragons Wizard Baby Dragon

Defense Synergies 0 13

Minions
Baby Dragon Prince
Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Baby Dragon Prince
Mini P.E.K.K.A
Skeleton Dragons Wizard Skeleton Army Baby Dragon
Battle Ram
Wizard
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Skeleton Dragons Mini P.E.K.K.A Wizard Prince
Baby Dragon
Minions Skeleton Dragons Mini P.E.K.K.A Prince
Prince
Minions Skeleton Dragons Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Minions Skeleton Dragons Prince
Mini P.E.K.K.A Skeleton Army Prince Minions Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Prince Minions Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Minions Skeleton Dragons Baby Dragon
Minions Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Baby Dragon
Mini P.E.K.K.A Minions Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince
Minions Skeleton Dragons Skeleton Army Wizard Baby Dragon
Minions Skeleton Dragons Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Minions Skeleton Dragons Wizard
Wizard Skeleton Army Minions Skeleton Dragons Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince
Wizard Minions Skeleton Dragons Mini P.E.K.K.A Skeleton Army Prince
Minions Skeleton Dragons Wizard Skeleton Army Baby Dragon Prince
Wizard Baby Dragon Minions Skeleton Dragons
Mini P.E.K.K.A Prince
Skeleton Dragons Wizard Skeleton Army Minions Mini P.E.K.K.A Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince
Skeleton Dragons Mini P.E.K.K.A Wizard Baby Dragon Prince
Skeleton Army Minions Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Dragons Wizard Minions Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Minions
Mini P.E.K.K.A Skeleton Army Prince
Minions Skeleton Dragons Mini P.E.K.K.A Skeleton Army Baby Dragon Prince
Skeleton Dragons Skeleton Army
Minions Mini P.E.K.K.A Prince
Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince Wizard
Wizard Skeleton Dragons Skeleton Army Baby Dragon
Skeleton Army Minions Skeleton Dragons Mini P.E.K.K.A Baby Dragon Prince
Minions Skeleton Dragons Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Prince
Wizard Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard Minions Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard
Minions Mini P.E.K.K.A Prince
Skeleton Dragons Wizard Prince
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Baby Dragon
Minions Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Prince
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Minions Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Wizard Baby Dragon Prince
Skeleton Dragons Wizard Baby Dragon
Minions Skeleton Dragons Baby Dragon Prince
Skeleton Dragons Wizard
Prince
Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon Prince
Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Minions Skeleton Dragons Wizard
Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons
Prince
Wizard
Minions Skeleton Army Prince
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Mini P.E.K.K.A Wizard Baby Dragon Prince
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Prince
Minions Skeleton Dragons Baby Dragon
Skeleton Dragons
Baby Dragon Prince
Prince
Skeleton Dragons Wizard

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