My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Valkyrie Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Fire Spirit Skeleton Army Witch Balloon
Zap
Fire Spirit Skeleton Army Witch Balloon
Barbarian Barrel
Electro Spirit Fire Spirit Valkyrie Wizard Skeleton Army Witch Magic Archer
The Log
Electro Spirit Fire Spirit Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Electro Spirit Fire Spirit Skeleton Army Witch
Royal Delivery
Electro Spirit Fire Spirit Valkyrie Wizard Skeleton Army Witch Balloon Magic Archer
Fireball
Wizard Skeleton Army Witch Balloon Magic Archer
Poison
Wizard Skeleton Army Witch Balloon Magic Archer
Lightning
Valkyrie Wizard Witch Balloon Magic Archer
Rocket
Valkyrie Wizard Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Valkyrie Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Skeleton Army Valkyrie Magic Archer Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Fire Spirit Skeleton Army Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon
Fire Spirit
Valkyrie Balloon
Valkyrie
Fire Spirit Balloon Wizard Witch Magic Archer
Wizard
Valkyrie Balloon
Skeleton Army
Witch
Valkyrie
Balloon
Valkyrie Electro Spirit Fire Spirit Wizard Magic Archer
Magic Archer
Valkyrie Balloon

Defense Synergies 0 6

Electro Spirit
Fire Spirit
Valkyrie
Valkyrie
Fire Spirit Wizard Witch Magic Archer
Wizard
Valkyrie Skeleton Army
Skeleton Army
Wizard Magic Archer
Witch
Valkyrie
Balloon
Magic Archer
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Skeleton Army Valkyrie Witch
Skeleton Army Witch Fire Spirit Valkyrie
Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army
Skeleton Army Electro Spirit Fire Spirit Valkyrie Magic Archer
Electro Spirit Fire Spirit Wizard Witch Magic Archer
Electro Spirit Valkyrie Magic Archer
Witch Skeleton Army
Skeleton Army Fire Spirit Valkyrie
Valkyrie Skeleton Army Witch Electro Spirit Wizard Magic Archer
Wizard Witch Magic Archer
Skeleton Army Fire Spirit Valkyrie Wizard Witch
Fire Spirit Valkyrie Wizard Skeleton Army Electro Spirit Witch Magic Archer
Skeleton Army
Skeleton Army
Wizard Valkyrie Skeleton Army Witch
Fire Spirit Electro Spirit Valkyrie Wizard Skeleton Army Witch Magic Archer
Valkyrie Wizard Witch Electro Spirit Fire Spirit Magic Archer
Valkyrie Wizard Skeleton Army Electro Spirit Fire Spirit Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie Wizard Magic Archer
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Fire Spirit Wizard Electro Spirit Witch Magic Archer
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Electro Spirit Valkyrie Skeleton Army Witch Magic Archer
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch Magic Archer
Skeleton Army Witch Electro Spirit Valkyrie Magic Archer
Valkyrie Electro Spirit Wizard Witch Magic Archer
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer
Magic Archer
Valkyrie
Wizard Fire Spirit Valkyrie Magic Archer
Wizard Electro Spirit Fire Spirit Witch Magic Archer
Fire Spirit Wizard Witch Magic Archer
Fire Spirit Wizard Magic Archer
Wizard
Fire Spirit
Valkyrie Wizard Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Magic Archer
Magic Archer
Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard
Fire Spirit Wizard Magic Archer
Fire Spirit Valkyrie Wizard Witch Magic Archer
Magic Archer
Wizard
Electro Spirit Fire Spirit Valkyrie Wizard Witch Magic Archer
Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Magic Archer
Fire Spirit Wizard Witch Magic Archer
Electro Spirit Wizard Witch
Wizard Magic Archer
Electro Spirit Magic Archer
Wizard Magic Archer
Electro Spirit Fire Spirit Skeleton Army Witch Magic Archer
Fire Spirit Wizard Witch Magic Archer
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Electro Spirit Witch Magic Archer
Witch Magic Archer
Witch Magic Archer
Wizard

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