My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers
Giant Snowball
Goblin Gang Dart Goblin Musketeer Wall Breakers
Zap
Goblin Gang Dart Goblin Wall Breakers
Barbarian Barrel
Ice Spirit Goblin Gang Tesla Dart Goblin Musketeer Wall Breakers
The Log
Ice Spirit Goblin Gang Dart Goblin Musketeer Wall Breakers
Earthquake
Goblin Gang Tesla
Arrows
Ice Spirit Goblin Gang Dart Goblin Wall Breakers
Royal Delivery
Ice Spirit Goblin Gang Dart Goblin Musketeer Wall Breakers
Fireball
Goblin Gang Tesla Dart Goblin Musketeer Wall Breakers
Poison
Goblin Gang Dart Goblin Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Wall Breakers The Log Goblin Gang Dart Goblin Tesla Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Zap Wall Breakers The Log

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Dart Goblin Musketeer Wall Breakers
Zap
Ice Spirit Dart Goblin Musketeer Wall Breakers The Log
Goblin Gang
Dart Goblin
Tesla
Dart Goblin
Ice Spirit Zap Goblin Gang Wall Breakers The Log
Musketeer
Ice Spirit Zap The Log
Wall Breakers
Ice Spirit Zap Dart Goblin The Log
The Log
Zap Dart Goblin Musketeer Wall Breakers

Defense Synergies 8 13

Ice Spirit
Zap Goblin Gang Musketeer Tesla Dart Goblin The Log
Zap
Ice Spirit Goblin Gang Tesla Dart Goblin Musketeer The Log
Goblin Gang
Ice Spirit Tesla Musketeer Zap Dart Goblin The Log
Tesla
Goblin Gang Musketeer The Log Ice Spirit Zap Dart Goblin
Dart Goblin
Ice Spirit Zap Goblin Gang Tesla Musketeer The Log
Musketeer
Ice Spirit Goblin Gang Tesla The Log Zap Dart Goblin
Wall Breakers
The Log
Tesla Musketeer Ice Spirit Zap Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin Musketeer The Log
Ice Spirit Zap Goblin Gang Tesla Dart Goblin Musketeer The Log
Goblin Gang Tesla Dart Goblin Musketeer
Tesla Goblin Gang Dart Goblin Musketeer
The Log
Goblin Gang The Log Zap Tesla Dart Goblin Musketeer
Tesla Dart Goblin Musketeer Ice Spirit Zap Goblin Gang
Zap Tesla Dart Goblin Musketeer The Log
Tesla Goblin Gang Musketeer
Goblin Gang Ice Spirit Tesla Dart Goblin Musketeer
Goblin Gang Dart Goblin Zap Tesla Musketeer The Log
Tesla Musketeer Zap Goblin Gang Dart Goblin
Tesla Ice Spirit Zap Goblin Gang Musketeer The Log
Ice Spirit Zap Goblin Gang Tesla Dart Goblin The Log
Goblin Gang Tesla
Ice Spirit Zap Goblin Gang Tesla The Log
Tesla Goblin Gang Musketeer
Ice Spirit Tesla Zap Goblin Gang Dart Goblin Musketeer The Log
Zap The Log Ice Spirit Tesla Dart Goblin Musketeer
Tesla Dart Goblin Musketeer
Goblin Gang Tesla Dart Goblin Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla
Zap Goblin Gang Tesla Musketeer The Log
Goblin Gang Ice Spirit Zap Musketeer The Log
Goblin Gang Zap Tesla Musketeer The Log
Goblin Gang Tesla Musketeer
Ice Spirit Zap Goblin Gang Tesla Dart Goblin Musketeer
Goblin Gang Tesla Dart Goblin Musketeer
Tesla
Zap Ice Spirit The Log
Goblin Gang Tesla Dart Goblin Musketeer
Tesla Dart Goblin Musketeer
Zap The Log
Goblin Gang Tesla
Tesla Dart Goblin Musketeer
Goblin Gang Tesla Ice Spirit Zap Dart Goblin Musketeer The Log
Zap Tesla Dart Goblin Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer The Log
Dart Goblin The Log
Dart Goblin Musketeer The Log
Zap The Log
Ice Spirit Zap Dart Goblin Musketeer
Dart Goblin Musketeer The Log
The Log Ice Spirit Zap Dart Goblin
The Log Zap Dart Goblin
Goblin Gang Musketeer
Zap Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Zap Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer The Log
Zap Dart Goblin The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Spirit
The Log Zap Dart Goblin Musketeer
Zap Musketeer The Log
Zap Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer
Zap Ice Spirit Dart Goblin Musketeer
Zap Dart Goblin Musketeer The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Goblin Gang Dart Goblin Musketeer
Zap Dart Goblin Musketeer
The Log
Goblin Gang Dart Goblin Musketeer
The Log Zap Dart Goblin Musketeer
Zap
Dart Goblin Musketeer
Zap Ice Spirit Goblin Gang Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer The Log
Dart Goblin

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