My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Archers Goblin Barrel Skeleton Army
Zap
Spear Goblins Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Archers Elite Barbarians Goblin Barrel Skeleton Army
The Log
Spear Goblins Archers Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Archers Goblin Barrel Skeleton Army
Arrows
Spear Goblins Archers Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Archers Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army
Fireball
Archers Elite Barbarians Goblin Barrel Skeleton Army
Poison
Spear Goblins Archers Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Goblin Barrel Skeleton Army Mini P.E.K.K.A Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Spear Goblins Archers Mini P.E.K.K.A Freeze
Archers
Zap Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Spear Goblins Archers
Mini P.E.K.K.A
Spear Goblins Zap Archers
Goblin Barrel
Spear Goblins Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Zap

Defense Synergies 1 13

Spear Goblins
Zap Archers Mini P.E.K.K.A Skeleton Army
Zap
Mini P.E.K.K.A Spear Goblins Archers Elite Barbarians Skeleton Army
Archers
Spear Goblins Zap Mini P.E.K.K.A Skeleton Army
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Spear Goblins Archers Elite Barbarians Skeleton Army Freeze
Goblin Barrel
Skeleton Army
Spear Goblins Zap Archers Mini P.E.K.K.A Freeze
Freeze
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Elite Barbarians Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Archers Elite Barbarians Freeze
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze Spear Goblins Zap Archers
Spear Goblins Zap Archers Freeze
Zap
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Archers Mini P.E.K.K.A
Archers Skeleton Army Spear Goblins Zap Freeze
Spear Goblins Zap Archers
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Freeze
Skeleton Army Zap Mini P.E.K.K.A Freeze
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Freeze
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Spear Goblins Zap Archers Elite Barbarians Skeleton Army
Zap Freeze Spear Goblins Archers
Mini P.E.K.K.A Elite Barbarians
Skeleton Army Spear Goblins Archers Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Mini P.E.K.K.A
Skeleton Army Spear Goblins Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Zap Archers Freeze
Mini P.E.K.K.A Skeleton Army Spear Goblins Archers Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Zap Freeze Spear Goblins Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army
Elite Barbarians Mini P.E.K.K.A
Skeleton Army Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Archers Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Zap Archers Mini P.E.K.K.A Freeze
Zap Archers Elite Barbarians Mini P.E.K.K.A Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Zap
Spear Goblins Zap Freeze
Archers
Zap Freeze
Zap
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Archers
Elite Barbarians
Freeze
Zap Elite Barbarians
Spear Goblins Zap
Freeze
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Zap
Zap Freeze
Zap
Zap
Zap
Elite Barbarians Zap Archers
Zap Freeze
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Freeze
Zap Spear Goblins Archers Skeleton Army Freeze
Zap Archers
Freeze
Mini P.E.K.K.A
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Freeze
Zap
Zap Freeze

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