My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Musketeer Hog Rider Goblin Barrel Skeleton Army Witch Electro Dragon
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Musketeer Wizard Goblin Barrel Skeleton Army Witch
The Log
Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Musketeer Hog Rider Wizard Goblin Barrel Skeleton Army Witch Electro Dragon
Fireball
Musketeer Hog Rider Wizard Goblin Barrel Skeleton Army Witch Electro Dragon
Poison
Musketeer Wizard Skeleton Army Witch Electro Dragon
Lightning
Musketeer Wizard Witch Electro Dragon
Rocket
Musketeer Hog Rider Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Musketeer Hog Rider Wizard Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel
Musketeer
Hog Rider Electro Dragon
Hog Rider
Arrows Musketeer Wizard Goblin Barrel Witch
Wizard
Hog Rider
Goblin Barrel
Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Hog Rider
Electro Dragon
Musketeer

Defense Synergies 0 4

Arrows
Musketeer
Skeleton Army
Hog Rider
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Musketeer Wizard Electro Dragon
Witch
Electro Dragon
Electro Dragon
Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Electro Dragon
Skeleton Army Musketeer Witch Electro Dragon
Skeleton Army Witch Musketeer Electro Dragon
Skeleton Army Witch Musketeer Electro Dragon
Arrows Skeleton Army
Arrows Skeleton Army Musketeer Electro Dragon
Musketeer Arrows Wizard Witch Electro Dragon
Arrows Musketeer Electro Dragon
Witch Musketeer Skeleton Army
Skeleton Army Musketeer
Skeleton Army Witch Arrows Musketeer Wizard Electro Dragon
Arrows Musketeer Wizard Witch Electro Dragon
Skeleton Army Musketeer Wizard Witch Electro Dragon
Wizard Skeleton Army Arrows Witch Electro Dragon
Skeleton Army
Skeleton Army
Wizard Arrows Musketeer Skeleton Army Witch Electro Dragon
Arrows Musketeer Wizard Skeleton Army Witch Electro Dragon
Arrows Wizard Witch Musketeer Electro Dragon
Musketeer
Wizard Skeleton Army Arrows Musketeer Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Arrows Musketeer Wizard Electro Dragon
Skeleton Army Musketeer Witch Electro Dragon
Skeleton Army Musketeer
Musketeer Skeleton Army Witch
Arrows Wizard Musketeer Witch Electro Dragon
Skeleton Army Musketeer Witch
Skeleton Army
Electro Dragon Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Witch Electro Dragon
Skeleton Army Arrows
Skeleton Army Wizard Witch
Wizard Musketeer Skeleton Army Witch Electro Dragon
Skeleton Army Witch Electro Dragon Musketeer
Arrows Musketeer Wizard Witch Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Musketeer
Wizard Arrows
Arrows Wizard Musketeer Witch Electro Dragon
Arrows Musketeer Wizard Witch
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Musketeer Electro Dragon
Arrows Musketeer Wizard Electro Dragon
Arrows Musketeer Wizard Electro Dragon
Musketeer
Arrows Musketeer Electro Dragon
Arrows Musketeer
Arrows Musketeer Wizard Witch Electro Dragon
Arrows Musketeer Wizard Electro Dragon
Arrows
Arrows Musketeer Wizard Electro Dragon
Arrows Wizard Witch Electro Dragon
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer Electro Dragon
Arrows Wizard Witch Electro Dragon
Witch
Arrows Musketeer Wizard Witch Electro Dragon
Arrows Musketeer Wizard Witch Electro Dragon
Arrows Musketeer
Arrows Musketeer Wizard Witch Electro Dragon
Electro Dragon Musketeer Wizard Witch
Arrows Musketeer Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard
Musketeer Skeleton Army Witch Electro Dragon
Arrows Musketeer Wizard Witch Electro Dragon
Arrows
Musketeer Wizard Electro Dragon
Arrows Musketeer Wizard Electro Dragon
Arrows
Musketeer Electro Dragon
Electro Dragon Musketeer Witch
Musketeer Witch Electro Dragon
Electro Dragon Musketeer Witch
Wizard Electro Dragon

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