My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Valkyrie Goblin Demolisher Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Demolisher
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel
Barbarian Barrel
Ice Spirit Skeleton Barrel Heal Spirit Valkyrie Wizard
The Log
Ice Spirit Skeleton Barrel Heal Spirit Goblin Demolisher
Earthquake
Arrows
Ice Spirit Skeleton Barrel Heal Spirit
Royal Delivery
Ice Spirit Skeleton Barrel Heal Spirit Valkyrie Goblin Demolisher Wizard
Fireball
Skeleton Barrel Wizard
Poison
Skeleton Barrel Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Goblin Demolisher Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Heal Spirit Valkyrie Goblin Demolisher Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Heal Spirit Skeleton Barrel Valkyrie Goblin Demolisher Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Heal Spirit Skeleton Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Skeleton Barrel Goblin Demolisher
Skeleton Barrel
Ice Spirit Heal Spirit Valkyrie Goblin Demolisher Mirror
Heal Spirit
Skeleton Barrel Valkyrie Goblin Demolisher Wizard
Valkyrie
Ice Spirit Skeleton Barrel Heal Spirit Goblin Demolisher Wizard
Goblin Demolisher
Ice Spirit Skeleton Barrel Heal Spirit Valkyrie
Wizard
Heal Spirit Valkyrie
Rocket
Mirror
Mirror
Skeleton Barrel Rocket

Defense Synergies 0 6

Ice Spirit
Valkyrie Goblin Demolisher Wizard Rocket
Skeleton Barrel
Heal Spirit
Valkyrie
Ice Spirit Wizard Mirror
Goblin Demolisher
Ice Spirit
Wizard
Ice Spirit Valkyrie
Rocket
Ice Spirit
Mirror
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Valkyrie Goblin Demolisher Wizard
Ice Spirit Valkyrie
Rocket Valkyrie
Valkyrie
Valkyrie Goblin Demolisher Rocket
Valkyrie Goblin Demolisher
Rocket Ice Spirit Wizard
Rocket Skeleton Barrel Valkyrie
Ice Spirit Valkyrie
Valkyrie Goblin Demolisher Wizard
Wizard
Ice Spirit Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Ice Spirit Goblin Demolisher
Rocket Ice Spirit
Wizard Valkyrie
Ice Spirit Valkyrie Goblin Demolisher Wizard
Valkyrie Wizard Ice Spirit Goblin Demolisher
Valkyrie Goblin Demolisher Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Skeleton Barrel Valkyrie Wizard Rocket
Ice Spirit Valkyrie Rocket
Valkyrie Rocket
Valkyrie
Wizard Rocket Ice Spirit Skeleton Barrel Goblin Demolisher
Rocket Valkyrie
Valkyrie
Rocket Ice Spirit Valkyrie
Valkyrie
Rocket Valkyrie
Rocket Valkyrie Wizard
Wizard Valkyrie Goblin Demolisher
Ice Spirit Valkyrie Rocket
Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie Rocket
Skeleton Barrel
Rocket Skeleton Barrel
Skeleton Barrel Valkyrie Rocket
Wizard Rocket Valkyrie Goblin Demolisher
Wizard Ice Spirit Skeleton Barrel Rocket
Goblin Demolisher Wizard
Ice Spirit Skeleton Barrel Goblin Demolisher Wizard
Skeleton Barrel Wizard
Rocket
Rocket Skeleton Barrel Valkyrie Wizard
Wizard Rocket
Rocket Skeleton Barrel
Skeleton Barrel Rocket
Skeleton Barrel
Rocket Skeleton Barrel Goblin Demolisher Wizard
Skeleton Barrel Goblin Demolisher Wizard Rocket
Rocket
Rocket
Rocket Skeleton Barrel Goblin Demolisher Wizard
Rocket Skeleton Barrel Valkyrie Goblin Demolisher Wizard
Rocket
Rocket Wizard
Rocket
Rocket Skeleton Barrel
Goblin Demolisher Ice Spirit Valkyrie Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Rocket Skeleton Barrel
Wizard
Rocket Ice Spirit Skeleton Barrel Wizard
Wizard Rocket
Rocket Ice Spirit
Rocket Wizard
Skeleton Barrel Ice Spirit Rocket
Rocket Wizard
Valkyrie Wizard Rocket
Skeleton Barrel Wizard
Rocket
Ice Spirit Rocket
Rocket
Skeleton Barrel Rocket
Wizard Rocket

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