My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Goblin Demolisher Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Goblin Demolisher Miner Night Witch
Giant Snowball
Minion Horde Miner Night Witch
Zap
Minion Horde Royal Giant Night Witch
Barbarian Barrel
Night Witch
The Log
Royal Giant Goblin Demolisher
Earthquake
Arrows
Minion Horde Night Witch
Royal Delivery
Minion Horde Goblin Demolisher Miner Night Witch
Fireball
Minion Horde Night Witch
Poison
Minion Horde Night Witch
Lightning
Ice Golem Night Witch
Rocket
Minion Horde Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Goblin Demolisher The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Demolisher Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem The Log Miner Goblin Demolisher Night Witch Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Golem The Log Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Royal Giant Ice Golem Mirror
Royal Giant
Miner Minion Horde Ice Golem Goblin Demolisher Mirror The Log Night Witch
Ice Golem
Minion Horde Royal Giant Goblin Demolisher Miner
Goblin Demolisher
Royal Giant Ice Golem Miner
Mirror
The Log Miner Minion Horde Royal Giant Night Witch
The Log
Mirror Royal Giant Miner
Miner
Minion Horde Royal Giant Mirror Ice Golem Goblin Demolisher The Log
Night Witch
Royal Giant Mirror

Defense Synergies 2 9

Minion Horde
Mirror Ice Golem The Log
Royal Giant
Ice Golem
Night Witch Minion Horde Goblin Demolisher The Log
Goblin Demolisher
Ice Golem The Log
Mirror
Minion Horde The Log Night Witch
The Log
Minion Horde Ice Golem Goblin Demolisher Mirror Miner Night Witch
Miner
The Log
Night Witch
Ice Golem Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem Goblin Demolisher The Log
Minion Horde The Log Night Witch
Minion Horde Night Witch
Minion Horde Night Witch
Goblin Demolisher The Log
The Log Goblin Demolisher Night Witch
Minion Horde Night Witch
Ice Golem The Log
Minion Horde Night Witch
Minion Horde Ice Golem Miner Night Witch
Minion Horde Ice Golem Goblin Demolisher The Log Night Witch
Minion Horde Night Witch
Minion Horde Night Witch The Log
Minion Horde Goblin Demolisher The Log Night Witch
Minion Horde
Minion Horde The Log
Minion Horde Night Witch
Minion Horde Goblin Demolisher The Log Night Witch
The Log Ice Golem Goblin Demolisher
Goblin Demolisher Minion Horde The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Ice Golem The Log Miner
Minion Horde Ice Golem The Log
Minion Horde Ice Golem The Log Night Witch
Minion Horde Night Witch
Minion Horde Ice Golem Goblin Demolisher
Minion Horde Ice Golem Night Witch
Minion Horde
Minion Horde Ice Golem The Log
Minion Horde
Minion Horde
The Log
Minion Horde Ice Golem Night Witch
Minion Horde Goblin Demolisher
Minion Horde Ice Golem The Log Night Witch
Minion Horde Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem The Log
The Log Miner
Minion Horde The Log Miner
Ice Golem The Log
Minion Horde Goblin Demolisher The Log
Minion Horde Ice Golem
Minion Horde Goblin Demolisher The Log
The Log Ice Golem Goblin Demolisher
The Log Miner
Minion Horde Night Witch
Miner Minion Horde The Log
Ice Golem The Log Miner
Minion Horde
Ice Golem The Log
Minion Horde Goblin Demolisher The Log
Minion Horde Goblin Demolisher The Log
Minion Horde Night Witch
Goblin Demolisher The Log
Goblin Demolisher The Log Miner
Minion Horde The Log Night Witch
The Log
Minion Horde The Log
Ice Golem Goblin Demolisher The Log
Minion Horde
The Log Miner
The Log Miner
Miner The Log
Minion Horde Ice Golem Night Witch
Minion Horde
Minion Horde Night Witch
Minion Horde The Log Miner Night Witch
Minion Horde
Minion Horde
The Log
Minion Horde Night Witch
The Log
Miner Minion Horde
The Log Ice Golem
Minion Horde
Minion Horde The Log
The Log Miner

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