My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Mega Minion Hog Rider Wall Breakers
Zap
Firecracker Wall Breakers
Barbarian Barrel
Knight Firecracker Wall Breakers
The Log
Firecracker Hog Rider Wall Breakers
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Mega Minion Hog Rider Wall Breakers Bowler
Fireball
Firecracker Mega Minion Hog Rider Wall Breakers Bowler
Poison
Firecracker Mega Minion
Lightning
Knight Mega Minion Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Arrows Knight Firecracker Mega Minion Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Arrows Knight

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Minion Wall Breakers Bowler
Knight
Firecracker Mega Minion Hog Rider Wall Breakers Arrows Barbarian Barrel
Firecracker
Knight Hog Rider Mega Minion Barbarian Barrel Wall Breakers Bowler
Mega Minion
Knight Arrows Firecracker Bowler
Hog Rider
Arrows Knight Firecracker Barbarian Barrel Bowler
Barbarian Barrel
Knight Firecracker Hog Rider Wall Breakers Bowler
Wall Breakers
Knight Arrows Firecracker Barbarian Barrel
Bowler
Arrows Firecracker Mega Minion Hog Rider Barbarian Barrel

Defense Synergies 2 10

Arrows
Knight Mega Minion Barbarian Barrel Bowler
Knight
Firecracker Mega Minion Arrows Barbarian Barrel Bowler
Firecracker
Knight Mega Minion Barbarian Barrel
Mega Minion
Knight Arrows Firecracker Barbarian Barrel
Hog Rider
Barbarian Barrel
Arrows Knight Firecracker Mega Minion Bowler
Wall Breakers
Bowler
Arrows Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Mega Minion Barbarian Barrel
Knight Firecracker Mega Minion
Bowler Knight Mega Minion
Knight Firecracker Mega Minion Bowler
Arrows Firecracker Barbarian Barrel Bowler
Arrows Barbarian Barrel Bowler Firecracker Mega Minion
Mega Minion Arrows Firecracker
Bowler Arrows Barbarian Barrel
Knight Firecracker Barbarian Barrel Bowler
Arrows Knight Firecracker Mega Minion Barbarian Barrel Bowler
Arrows Mega Minion Firecracker
Bowler Knight
Bowler Arrows Firecracker Mega Minion Barbarian Barrel
Knight
Bowler
Arrows Knight Firecracker Bowler
Arrows Knight Firecracker Mega Minion Barbarian Barrel Bowler
Arrows Barbarian Barrel Knight Firecracker Mega Minion Bowler
Bowler Arrows Knight Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Bowler
Arrows Knight Firecracker Mega Minion Barbarian Barrel Bowler
Knight Bowler
Bowler Knight Barbarian Barrel
Knight Bowler
Arrows Firecracker
Knight Mega Minion Bowler
Knight
Knight Firecracker Mega Minion Barbarian Barrel
Mega Minion
Knight Mega Minion Bowler
Arrows Bowler
Bowler Knight
Firecracker Bowler
Knight Firecracker Mega Minion Barbarian Barrel Bowler
Arrows Bowler Firecracker Mega Minion Barbarian Barrel
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Bowler
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Bowler
Arrows Firecracker Mega Minion
Arrows Firecracker Bowler
Arrows Firecracker Barbarian Barrel Bowler
Arrows Firecracker
Bowler
Firecracker Arrows Knight Barbarian Barrel Bowler
Arrows Firecracker
Knight Firecracker Barbarian Barrel Bowler
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Bowler
Arrows Firecracker Barbarian Barrel Bowler
Arrows Barbarian Barrel
Arrows Firecracker Mega Minion Barbarian Barrel Bowler
Arrows Firecracker Barbarian Barrel Bowler
Bowler
Arrows
Bowler
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Bowler
Mega Minion
Arrows Firecracker Barbarian Barrel Bowler
Arrows Bowler
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Firecracker Mega Minion
Mega Minion Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Barbarian Barrel
Arrows Firecracker Mega Minion
Arrows Barbarian Barrel
Knight Firecracker Mega Minion Bowler
Arrows Firecracker Bowler
Arrows
Firecracker Mega Minion
Firecracker Bowler
Firecracker
Firecracker Barbarian Barrel Bowler
Firecracker Bowler

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